Hello, SeventhChimera here. I'm number one on the leaderboards for a level in the PS4 version of this game. I challenge you whiners to beat my score on the 'Champions are made' level. You say the controls are clunky, but it's probably your reflexes or lack of understanding with trajectory.
Graphics:
Comparable to Rayman Legends, Earthworm Jim, and Dust: An Elysian Tail. Have you everHello, SeventhChimera here. I'm number one on the leaderboards for a level in the PS4 version of this game. I challenge you whiners to beat my score on the 'Champions are made' level. You say the controls are clunky, but it's probably your reflexes or lack of understanding with trajectory.
Graphics:
Comparable to Rayman Legends, Earthworm Jim, and Dust: An Elysian Tail. Have you ever played Chuck Rock on the SNES? The slime stuff and a few of the enemies remind me of that game too. This is a game that many 80's and 90's gamers will enjoy. If you grew up with Sega and SNES then you'll feel at home with this game too. The price was a bit steep before it became free this month on PS4 so get it while you can.
Sound and BGM:
Day, Dusk, Night, Dawn, and the end game. Five BGM tracks, and very good sound design. I have to admit that you don't get much bgm for $15, but what is there is very well done.
Level Design, Mechanics, and Replay Value:
28 levels as far as I can tell. I'm very close to the end though, so the game is rather short. There is a leaderboard system in place, and until the PS4 is hackable, the scores posted will remain legit. Since I don't play the PC version, so I can't claim that the controls are well done for PC, HOWEVER... they are very fluid on PS4. I have no clue what you guys are complaining about. If you want another game that lets you map your controls then this isn't one of them.
You dash with L1 and Teleport with R1 and R2. That's three buttons, the x button mafia probably hates this, but guess what? How many simple x-button masher games do you people need before you have had enough? That being said, the bumper controls are what make this game unique, and I wouldn't have it any other way.
Difficulty:
Here is the reason people are low balling the game. This game plays out like Super Meat Boy when you're approaching the end. There is a single level that I had some trouble with, 'Hopeless' because you have to use everything that you've learned through the past three boards, very rapidly AND you have to let yourself fall, then teleport, then dash. So it uses gravity, teleport, and tests your ability to split-second dash your way through breakable walls all while avoiding spikes and thorns.
One hit completely decimates you in this game, making you start back at the last checkpoint, (some of which are unfairly placed.), and so I think a lot of you guys are just butthurt that you can't even beat some of these levels and get easy achievements. The shoulder buttons are flat this time around (On the PS4), so if you're playing on the PS3, yeah, you have every reason to gripe about the controller, because the PS3 controller's shoulder buttons suck.
All in all, I can't recommend it on PC or PS3, because I could see how complicated the controls would be on those two platforms. I do, however, recommend it on PS4 because of the redesigned ergonomic controller. My only gripe about this game is the difficulty.
Aaru's Awakening has a steep learning curve for those of us that are not naturally good at trajectory or banking shots off of corners. This is a game for you if you are one of those pool shark kinda people, you'll absolutely love the mechanics. There is a lot of thought needed to get around some of the challenging obstacles that the levels throw at you.
Fifteen words summary:
Aaru's Awakening is great fun for pool sharks and people that enjoyed Contra or Worms.… Expand