User Score
7.0

Mixed or average reviews- based on 180 Ratings

User score distribution:
  1. Positive: 79 out of 180
  2. Negative: 19 out of 180

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  1. Dec 10, 2017
    7
    A game about jumping, with nice graphics and story.

    Pros: - a cute story - a nice looking world to explore - nice music So-so: - as you get further into the game, the jumping puzzles become more and more annoying, up to a point where the game requires you to make 3 very precise jumps and land on a tiny floating rock somewhere way out of sight from your initial position. Some
    A game about jumping, with nice graphics and story.

    Pros:
    - a cute story
    - a nice looking world to explore
    - nice music

    So-so:
    - as you get further into the game, the jumping puzzles become more and more annoying, up to a point where the game requires you to make 3 very precise jumps and land on a tiny floating rock somewhere way out of sight from your initial position. Some players may like this but to me these dexterity/timing puzzles are just a waste of time.

    Cons:
    - the only thing you can do in this game is run around, jump at huge distances and hang on objects using a rope. It's a platformer, yes, but any serious gamers would want something more

    Despite its excellent artwork, music and writing, the game has limited value due to its pretty bland and repetitive mechanics of jumps and hooks. So, at best it's good for 1 evening, until the puzzles get too frustrating to progress further. Unless you into this sort of stuff.
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  2. Dec 5, 2022
    7
    aşırı rahatlatıcı bir oyunn ve bunu yaparken hikayeyi de güzel aktarıyor ama belli bir yolu olmadığı içiin bazen naptığınızı bilmiyorsunuz bu 3 puana mal olur
  3. May 31, 2014
    6
    v : Conclusion below : v

    Options: The sound options are there. Individual sliders for Master-, Sound-, Music- and Voice volumes. Graphics are where it's lacking but fills its needs. Bloom and motion blur can be disabled and the FoV slider goes to 120. You won't need more FoV because the gameplay doesn't require it. Story: The game is a bedtime story told by a girls father about
    v : Conclusion below : v

    Options:
    The sound options are there. Individual sliders for Master-, Sound-, Music- and Voice volumes.
    Graphics are where it's lacking but fills its needs. Bloom and motion blur can be disabled and the FoV slider goes to 120. You won't need more FoV because the gameplay doesn't require it.

    Story:
    The game is a bedtime story told by a girls father about his journeys searching for his uncle. The narration feels a bit like Bastion but with what seems to be an inexperienced voice actor as some lines are poorly executed.
    Overall the storytelling feels like something I haven't seen too much of before and felt a bit fresh.

    Gameplay:
    You run and jump from platforms and swing through levels with a magic grappling hook like Samus to reach the end. The game has you on a fixed path and only a couple of collectables can get you off that path for a brief moment. I don't think I've seen a more linear game.
    In certain places you can explore and look at the text and pictures on books and notes but nothing that will support the story.

    Overall:
    It feels pretentious. It really does.
    The story is like the ham on a peperoni pizza. It's not supposed to be there at all. There is a language within the game with different symbols each representing a letter in our alphabet. I decided to decipher what texts I might encounter but it all makes so little sense.

    Early on at the only cross roads in the entire game you can see some of this text hidden to the side but it makes no sense and I suppose it's supposed to be an inside joke on the devs part.
    Also, the devs don't think it's important either which is shown a moment later when another text appears and the companion reads that one out loud as well even though you could easily translate it with the letters you already had.
    It's not like it's important either as it only gives you a hint to the next room that you could have figured out by dying once.

    The voice acting overall is pretty bad and the animations are stiff and inhuman.

    Conclusion:
    11-12€ is too much for a game this short. It has close to no replay value if you don't intend to speed run it. I think steam sales and humble bundles has tainted me. I barely buy games at full price because you can often wait a could of months and it will be half off.
    I'd suggest trying other games that does this games job better.

    For going fast and pretty visuals, Sonic Generations is a better game.
    For pretty visuals and pretentious story, Dear Esther is a better visual novel.
    For narrated story telling, Bastion is godlike.
    For swinging around, the Amazing Spiderman 2 should deliver a better experience (haven't played it).

    The game simply doesn't deliver on any aspect to have me give it more than a 6.
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  4. Jun 8, 2014
    6
    This game title isn't particularly attracting, and since the publisher (Coffee Stain Studios) are responsible for the worst abomination of modern gaming (Goat Simulator) I wasn't expecting much from this game.

    After launching the game, I was pleasantly surprised. Very nice visuals, smooth gameplay, nice controls and nice platforming, and most importantly not apparent bug at all. The
    This game title isn't particularly attracting, and since the publisher (Coffee Stain Studios) are responsible for the worst abomination of modern gaming (Goat Simulator) I wasn't expecting much from this game.

    After launching the game, I was pleasantly surprised. Very nice visuals, smooth gameplay, nice controls and nice platforming, and most importantly not apparent bug at all. The small events and encounters happening in the game, and the story, while simple, prevent it from getting too boring. Still, the game is much too short, and the gameplay never get more complex than using the grappling hook to advance to the next platform.
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  5. Feb 16, 2019
    7
    This is a very good game with a creative movement mechanics. I think it has a short but instense story.If you like the games in those who explore the world, this is your game.
  6. Jun 1, 2020
    7
    Somewhat good game with somewhat fun exploration and somewhat interesting story. Worth picking up for fans of indie titles
  7. May 15, 2018
    7
    A good adventure platformer game built around a solid grapple mechanic. It has a well narrated "bed time" story format that keeps it engaging enough for people like me who normally don't play pure platforming games.
    The game is fairly short - about 5 hours - but the length felt about right considering its an indie game at a modest price.
    Graphics are mostly very good. The first level
    A good adventure platformer game built around a solid grapple mechanic. It has a well narrated "bed time" story format that keeps it engaging enough for people like me who normally don't play pure platforming games.
    The game is fairly short - about 5 hours - but the length felt about right considering its an indie game at a modest price.
    Graphics are mostly very good. The first level does look a bit dated, but some of the later ones look really good and have an amazing sense of scale to them (if only Skyrim's pathetic "black reach" cave looked as impressive as the ice cave in this game).
    The difficulty balance is good for most gamers, but some of the later parts are quite challenging. There is a timed segment that will prove very difficult for anyone who tends to have trouble with platforming games. Be warned.
    There is only a checkpoint autosave system, but for the most part the checkpoints are not too far apart.
    This game has a very polished feel - it ran smooth and I experienced no technical issues at all.

    Overall, given the solid mechanics and decent story, I would recommend this game to anyone, as long as they are ok with a lot of platforming. It is also suitable for children age 7+ in my opinion.
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  8. Dec 21, 2015
    7
    Tier 2
    + Brilliant mechanics that execute pretty dang well and feel very exhilarating
    + Ridiculously beautiful environments for the size of the team and the engine used; it's possible to see where they saved on art assets, but for the most part the game feels as visually impressive as some AAA games ? Mechanics play well, but there's a lot of rough patches caused by the freeform
    Tier 2
    + Brilliant mechanics that execute pretty dang well and feel very exhilarating
    + Ridiculously beautiful environments for the size of the team and the engine used; it's possible to see where they saved on art assets, but for the most part the game feels as visually impressive as some AAA games
    ? Mechanics play well, but there's a lot of rough patches caused by the freeform gameplay, a lot of failures will be due to unavoidable situations
    ? The collectibles felt very well placed sometimes, and insanely placed other times -- ended up using a guide to avoid missing any of the more absurdly placed ones
    - Environments aside, the characters look pretty terrible; honestly, I would've preferred there not be any characters or much fewer than were shown
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  9. Aug 16, 2022
    7
    First person platformers can be hit and miss but A Story About My Uncle was highly enjoyable for the most part. It had some annoying bits near the end but this was a minor nuisance. My issue near the end was that it became difficult to determine what chunks of ground and rock one could grapple to. I didn’t seem to have this issue before the ice caves level for whatever reason but it meantFirst person platformers can be hit and miss but A Story About My Uncle was highly enjoyable for the most part. It had some annoying bits near the end but this was a minor nuisance. My issue near the end was that it became difficult to determine what chunks of ground and rock one could grapple to. I didn’t seem to have this issue before the ice caves level for whatever reason but it meant a lot more deaths than normal. The windmills earlier were also quite finicky. Overall I liked the grappling system as it made me try to plan out a route before taking the first jump. There are also a decent amount of augments you get such as extra grapples; rocket boots; super jumps; and cores that recharge your grapple mid flight. All of this makes you strategize when to use them so you don’t run out mid flight. The story was at times basic but had some promise. You are searching for your missing uncle and need to explore this strange world to find him. My only complaint was that you don’t learn more about the frog people and their history. For instance you get a companion who deciphers glyphs for you but they don’t stick around long and there are plenty of glyphs after that point that I would have liked to know what they meant. The voice acting was very good. There wasn’t much music in the game to judge. The graphics were decent overall. It was never a stunner but had some good art direction. The only bits that I thought looked weak, even for 2014, was the fire; hair and the frog people’s feet. There were also some awkward transitions in the game where it loaded the next section of the game but only had a blank black screen. These transitions only took a couple seconds on my SSD but the first couple made me think maybe the game had frozen. I think adding a “loading” message would have been better. The ending seemed to be a bit flat and weak but I suggest waiting for after the credits when there is a post credits scene which ties things up nicer.

    I played A Story About My Uncle on Linux. It never crashed and I didn’t notice any bugs. The game saves at checkpoints. Usually I don’t like this over manual saves but these were spaced out well for the most part and weren’t a big problem. The game has a v-sync toggle; an FOV slider that goes from 60-120; three graphics settings; and three AA settings. I left V-Sync off as the game picked up my 144Hz refresh rate without it. Alt-Tab worked. The performance was very good. There were a couple bits where the frame rate dropped to 58 and 59 but these accounted for a total of about two minutes of my overall play time which was next to nothing. Typically the frame rate was above 80 FPS and was even over 100 FPS for a large chunk as well. I found that a keyboard and mouse worked great for this game which was impressive as platformers can be a mixed bag with them.

    Game Engine: Unreal 3
    Graphics API: OpenGL
    Game Version Played: Build 5188
    Disk Space Used: 1.3 GB
    Input Used: Keyboard and mouse

    Graphics Settings Used: V-Sync off; FOV 100; all high; motion blur off; 8x AA
    GPU Usage: 0-100 %
    VRAM Usage: 737-915 MB
    CPU Usage: 8-25 %
    RAM Usage: 2.2-3.5 GB
    Frame Rate: 58-144 FPS

    Overall I think A Story About My Uncle was a solid platformer. If you like games like Valley you should like this. The story and presentation were good and the game play was more fun then nuisance. It had some areas to improve but was still enjoyable. I finished this play through in three hours and six minutes. I think it is worth it’s current price tag of $16.79 CAD.

    My Score: 7.5/10

    My System:

    AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.4 | Samsung 870 QVO 1TB | Manjaro 21.3.6 | Mate 1.26.0 | Kernel 5.18.14-1-MANJARO | AOC G2460P 1920*1080 @ 144hz
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  10. Jan 26, 2020
    7
    A Story About My Uncle is a bitter sweet adventure tale with interesting core gameplay, even if it may get stale in the latter half of the playthrough.
  11. Mar 2, 2018
    6
    Feels low budget and unpolished, shown through its outdated visuals, poor voice acting and finicky controls. An abundance of invisible walls, texture clipping and other various glitches only exacerbate this further.

    The parkour gameplay starts off interesting at first, but feels samey towards the end as the game runs out of ways to vary the formula and pace. The plot is serviceable but
    Feels low budget and unpolished, shown through its outdated visuals, poor voice acting and finicky controls. An abundance of invisible walls, texture clipping and other various glitches only exacerbate this further.

    The parkour gameplay starts off interesting at first, but feels samey towards the end as the game runs out of ways to vary the formula and pace. The plot is serviceable but very simplistic and bare-bones; it needs to flesh out its characters and fantasy world more, and also offer more diverse environments besides various floating rocks.
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  12. Jan 10, 2019
    7
    I both loved and hated this game.

    Loved it because it looks wonderful (especially for a budget title!), the story is captivating, the narration is cute, and the feeling of jumping and grappling around is exhilarating. When it works, it's really great! Hated it because it can be really frustrating with the grappling - especially in the latter third. Maybe I'm too lousy with a mouse -
    I both loved and hated this game.

    Loved it because it looks wonderful (especially for a budget title!), the story is captivating, the narration is cute, and the feeling of jumping and grappling around is exhilarating. When it works, it's really great!

    Hated it because it can be really frustrating with the grappling - especially in the latter third.
    Maybe I'm too lousy with a mouse - but I've been a gamer for over twenty years, so I don't think I suck that much. The problem is that you have to hit precise spots in sequence to move forward, and you have no room for errors: a tiny mistake and you have to restart the section (autosave points can be frustratingly distant sometimes). The second or third time is still ok (the environments are amazing), the tenth could become maddening.

    In the end, I had to resort to cheats to finish the game; I just couldn't progress without it. I think this is unforgivable for any game.
    The player should at least have an option for having unlimited grapples (maybe linked to a number of collectables). Instead of helping the player enjoy their game, the developer decided to not offer this option, hence "punishing" the player who's not skilled enough. Clever thinking!

    Without this problem with the grappling, my vote would have been an 8 or even 9. Considering the frustration I would give a 6, but since it's a new small developer, in the end my vote is 7.
    A note to the developer: next time, keep in mind players primarily want to have fun.
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  13. Jun 20, 2017
    6
    Even though it's a charming game with some fun and at times relaxing gameplay, A Story About My Uncle leaves a lot to be desired. The controls are a bit clunky and the voice acting is rather bad, though charming. There are times where I felt completely immersed, marveling at the pretty settings and layouts and times when I was just annoyed at the mechanics and the repetitive nature of itsEven though it's a charming game with some fun and at times relaxing gameplay, A Story About My Uncle leaves a lot to be desired. The controls are a bit clunky and the voice acting is rather bad, though charming. There are times where I felt completely immersed, marveling at the pretty settings and layouts and times when I was just annoyed at the mechanics and the repetitive nature of its gameplay. After a while it just became quite one-note and a little boring. It's a cute little game, that is fun to a certain extent with an initially enjoyable gameplay mechanic that unfortunately gets old rather fast, but I would still recommend it, even though I found it a bit underwhelming and a bit frustrating at times, it's still a unique and charming indie game. Expand
  14. Nov 7, 2019
    6
    A decent game that has no major flaws but fails to be worth talking about for any reason. The game looks nice, is relaxing to play, and has a story that exists but that's about it.
  15. Oct 5, 2017
    6
    The gameplay itself is not spectacular by any means (basically an FPS with no weapons and the main mechanic is jumping around), but it certainly feels really nice and doesn't distract too much from the real highlight of the game, which is its story.
  16. Mar 3, 2020
    7
    Entertaining game that revolves around the concept of jumping and using a rope launched from your gauntlet to get to other places to jump from.
  17. Dec 30, 2017
    7
    The game is cool, but it has some bugs, the characters are also not the best and the graphics are not. but the gameplay is great, it's pure adventure and the suspense is great.
  18. Aug 6, 2018
    7
    A Story About My Uncle has enjoyable mechanics and stunning levels, but very simple and uninteresting story and barely any music.
    Grappling hook is a lot of fun despite the fact that the game discourages player from using it too much implicitly by achievements and explicitly making most of the surfaces unavailable for grapple in the last level.
  19. Jun 9, 2020
    7
    Люблю паркур игры, но, к сожалению, не так много их повидал. Эта была довольно неплохой и заслужила 7/10 от меня.
  20. May 31, 2019
    7
    This game story is meh ı thınk thıs game lıke a movıe so my ratın ıs 7.30 or 7
  21. Jun 25, 2019
    6
    Pretty cool plotline with pretty cool gameplay. Short as hell, it's decent.
  22. Jan 2, 2020
    7
    The best platformer. Story is good. If you love storyline games you should play this game!
  23. Feb 12, 2020
    6
    Nice indie game with nice story but is pretty short and the gameplay is too simple.
  24. Apr 28, 2020
    7
    Overall a good indie game. The most interesting part in A Story About My Uncle is this sensation of freedom when you fly from one floating island to another: the maps are huge, and given the different features available (grapplin, jet-boots, power jumps), there are a lot of possibilites of going around the levels without always strictly following the indicated path.

    Although I liked the
    Overall a good indie game. The most interesting part in A Story About My Uncle is this sensation of freedom when you fly from one floating island to another: the maps are huge, and given the different features available (grapplin, jet-boots, power jumps), there are a lot of possibilites of going around the levels without always strictly following the indicated path.

    Although I liked the game, I must point out several problems that made the experience a little less enjoyable:
    - there is no consistency in the interaction with off-track elements. Some of them jumped on and even hide collectables; some others, although seemingly at similar distances, are full of clipping problems when will make you slide down them when you try to land on them.
    - some bugs can get you stuck in walls or cliffs which you cannot leave anymore. Then you have no other choice but to restart from the latest checkpoint.
    - The scenario and storytelling are quite useless, and the end of the game feels unsatisfying.
    - Last, the game is short (3 hours long, probably less if you rush) and the play time is only artificially inflated by the presence of achievements, each of which will demand a certain investment of time, as they are not so straightforward.

    Good but not awesome.
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  25. Jul 8, 2020
    7
    This game has an interesting and unique gameplay. But that's the only good thing about him (level design is ok too). It is a good game to play while doing or listening something. Or just to really relax.
  26. Nov 22, 2021
    7
    The story about my uncle is practically a 3d platform game, where the main mechanic is a "lightning" that pulls and swings you through the scene.

    If you like platform games, or ones that must understand how to pass a part, this is a game that might be fun for you.
  27. Sep 22, 2020
    7
    This is just a normal.its start pretty good but get boring in the end.there were a lot of holes in the story a lot of things that didnt get explained.graphic is good for an indie game .game play is a bit simple and get realy boring sometimes but sometimes it gets very good .
  28. Jan 1, 2021
    6
    Great concept, but they didn't do enough with it.

    The Good: - The feeling of flying through the air and dropping a long distance feel realistic. The sound of the wind, the movement of the character's arms, and the speed lines in the corner of the screen help the effect. - The background music is serene, making the whole experience very relaxing - The jumping, grappling, and
    Great concept, but they didn't do enough with it.

    The Good:

    - The feeling of flying through the air and dropping a long distance feel realistic. The sound of the wind, the movement of the character's arms, and the speed lines in the corner of the screen help the effect.

    - The background music is serene, making the whole experience very relaxing

    - The jumping, grappling, and boosting all feel very fluent. Most of the movement felt well within my control. Whenever I died, it didn't feel unfair, most of the time.

    - The environment was very beautiful, both inside the caves and out in the skies.

    - The game has a low price tag

    The Bad:

    - The game is very short.

    - Animations of characters are quite rigid, making them look very robotic, and the models look very dated.

    - Story is nice, but very shallow. No twists or turns, quite anti-climatic.

    - Too easy. The difficulty could have ramped up a bit more. Only in the last world did the game fully test your reflexes, awareness, and skill with the grapple.

    - Voice acting was very monotone between the father and daughter. There were times where they could have added a bit more emotion to their tone of voice.

    - They introduced a monster once in the game, then never brought it up again after. Perhaps this was for the better, since the "green light, red light" gameplay behind that section would have slowed the pace of the game down too much. But I felt they could have added different enemies, or obstacles to make the gameplay a bit more varied, and interesting.

    Note:

    This is an indie game, and the dev team was quite small. So perhaps a lot of my negative points can be excused for that reason. It's a cheaper game after all, and you pay for what you get. I feel if they had a bigger team work on this, a bigger and better sequel can be made. The concept is great, and if they did more with it, they can make something really special.
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  29. Sep 18, 2021
    6
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  30. Oct 7, 2022
    7
    Просто очень хорошая игра, не более. Атмосферненько, интересненько, но не более
  31. Oct 7, 2022
    7
    Игра без пафоса, но с большой душой, история про челика, который пошёл в волшебный мир по стопам дяди и зафармил тёлочку, мда, лав стори прям, но паркурчик под фонк зачётный.
  32. Apr 22, 2023
    7
    This review contains spoilers, click expand to view. A fine little game with creative gameplay and a really interesting story that has a somewhat bad ending like my dear n-word we traveled half a continent to find our uncle and talk to him for 10 seconds or something. Ah whatever you don't play this game for the story anyway even those it has story in the title, gameplay is really nice give this one a go at least. Expand
Metascore
73

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 24
  2. Negative: 0 out of 24
  1. Apr 27, 2015
    78
    Quotation forthcoming.
  2. Sep 14, 2014
    78
    A Story About My Uncle has got a nice concept, great controls and some nice level design, but it feels like a game that could have been so much better with more depth and polish.
  3. Sep 4, 2014
    60
    A good start for the Swedish software house, but the game lacks personality and the central part of the story isn't interesting as the incipit.