- Publisher: Paradox Interactive
- Release Date: Oct 23, 2012
- Critic score
- Publication
- By date
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CD-ActionFeb 6, 2013It has a low budget feel to it but decent length of the campaign and low price combined with deficit of similar games make A Game of Dwarves worth your time. [CD-Action 02/2013, p.44]
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Nov 30, 2012A Game of Dwarves is a welcome return to the Dungeon Keeper style of management games. Despite a few strange design choices and a lack of strong momentum in the lengthy campaign, the game still offers great value if you are looking for a rather relaxed session of dwarf herding.
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Nov 26, 2012A Game of Dwarves could have been a better revival of the genre that Dungeon Keeper started, but it's still a solid title and at $10, anyone in this particular niche will get what they payed for.
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Dec 27, 2012Mildly rewarding, but largely unremarkable. There are better options for the management- minded out there.
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Nov 11, 2012It is unfair to compare A Game of Dwarves with Dwarf Fortress... since it's not even trying to compete against it. This is a simplistic game that won't cause too many headaches, and it's perfect for relaxation. A Game of Dwarves is worth enjoying and its price is a perfect reason to justify the purchase.
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Apr 14, 2013A decent management strategy game that is charming because of the managerial strategic principle, its unusual environment and humour. However, it suffers because digging to another floors is badly transparent, the game is not variable enough and it does not offer as much as the similar titles.
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Nov 6, 2012A Game of Dwarves is exceedingly easy to get to grips with, and it's functional, if not as fleshed out as one would have hoped.
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Oct 23, 2012The AI can be a bit clunky and its reluctance to bring important developments to your attention can be annoying, but if you're out for some simple strategy fun that won't bury you in arcane rules (or you just dig the idea of building your own glorious underground kingdom), A Game of Dwarves should suit nicely.
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Nov 2, 2012Heavily inspired by the likes of Dungeon Keeper, this base building game fails to achieve the greatness of it's ancestor. There's some fun here, but outside of trying to navigate your increasingly complex dungeons, it's not challenging enough.
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Nov 1, 2012In the end, one of the many cluttered rooms serves as a metaphor for the whole experience: sure, all the stuff in there works, and it serves a purpose, but a little more elegance could have made the whole remarkable.
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Nov 12, 2012It's unfinished, it doesn't communicate vital information to the player very well, and – let's be honest here – it's all more than a little repetitive. Every level just feels like you're doing the same things over and over again. There's fun to be had certainly in the building and exploration departments, but it could've been handled with a lot more care. This isn't a game, it's a tomb.
User score distribution:
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Positive: 27 out of 66
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Mixed: 27 out of 66
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Negative: 12 out of 66
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Nov 13, 2012
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Nov 12, 2012
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Oct 24, 2012