- Publisher: Harmonix Music Systems
- Release Date: Oct 16, 2014
- Critic score
- Publication
- By date
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Oct 16, 2014A City Sleeps is an intriguing take on shoot ‘em ups, but the limited content and out of reach powers keep it from reaching its potential.
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Oct 20, 2014The game is one that can be hard to play and hard to return to, but it's also hard to put down once you do.
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Dec 12, 2014A City Sleeps is a better experiment than it is a game for dedicated fans of rhythm games and shoot-'em-ups.
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Oct 24, 2014A City Sleeps plays more as an artsy passion project for the studio than as a fully realized title, something that becomes apparent as soon as you start to consider the story.
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Oct 21, 2014A City Sleeps feels more like an exercise on development than a proper product. The experience is enjoyable but its brief duration and lack of evolution when it comes to game mechanics are rather disappointing. Harmonix let us down this time.
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Oct 17, 2014I'm not one to complain about games being too short very often, but A City Sleeps doesn't allow itself enough breathing room to fully explore its own central concept.
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Oct 16, 2014As a shoot-'em-up, though, A City Sleeps feels half-baked. The foundation is solid, but since it only includes three levels, it has to ramp up its difficulty too quickly, and it becomes overwhelming and frustrating as a result. With a more measured approach to difficulty and more levels to give players time to acclimate to its mechanical quirks and control issues, A City Sleeps could be exceptional.
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Nov 3, 2014I’ve never been so bored with a shooter before.
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Oct 21, 2014A City Sleeps feels like a half-made game. Perhaps if they had a little more time or budget to add a few more Dreams, and even out the experience for players of all skill levels, it might have been something special.
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Oct 21, 2014A City Sleeps leans on hardcore difficulty to compensate for its lack of content, and its use of music, while interesting, is a source of frustration, especially as the difficulty increases. It's disappointing, because at its core, there are a lot of good ideas, but they never truly shine in the presence of the game's issues.
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CD-ActionMar 17, 2015I could go on for ages pointing out this game’s shortcomings, but what’s the point? It’s a fairly competent shmup, but so underdeveloped, that it’s not worth your time. [03/2014, p.81]