- Publisher: D3Publisher
- Release Date: Oct 23, 2025
- Also On: PC, PlayStation 5
- Summary:
- Developer: Yuke's
- Genre(s): Action, Shooter, Third-Person, Arcade
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 1 out of 5
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Mixed: 4 out of 5
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Negative: 0 out of 5
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Oct 27, 2025What it does have, though, is an excellent example of a roguelike formula largely done right, with great loot loops and an upgrade path that doesn’t make you feel like you’ve taken too many steps backwards every time you “die” and need to start a new run. And, hey. The pretty and sassy robot girls are the cherry on top.
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Oct 30, 2025Full Metal Schoolgirl offers a sharp, satirical look at corporate life. It’s humorous throughout, but the roguelike, action-oriented gameplay does become redundant. I’d rather my time slogging be spent in an actual office I’m meant to survive, not a virtual one I’m meant to destroy.
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Oct 23, 2025I had a lot of hope going into Full Metal Schoolgirl. My pitch for the review was simply, “hello, I would like to play this because it looks insane.” It seemed like some fun silliness to indulge in, and when it got started, the promise of a cathartic, satirical takedown of our soon to be apocalyptic real-life labor structures had me ready for something special. Then the dreaded Loop kicked in, and I realized this was going to be several hours of grinding and unseasoned chicken-coded combat. So it goes.
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Oct 24, 2025With Full Metal Schoolgirl, D3Publisher and Yuke’s have a solid base to build on, but it has a few too many annoying issues holding it back from an easy recommendation. The constant loading and time-wasting cut-scenes when you finish a room, accompanied by technical issues on Nintendo Switch 2, make it one to wait on for potential updates. Despite that, Full Metal Schoolgirl’s strong core gameplay with a good localization and aesthetic made me want to keep coming back to it for a run or two every day since getting it.
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Oct 26, 2025Once you've given Full Metal Schoolgirl a couple runs, you've pretty much seen it all. There are decent ideas with potential that meld the shooter genre and roguelike framework well – it's unfortunate that they get squandered by foundational shortcomings. Whether it be a misunderstanding of what makes the genre work or an intentionally derivative take on roguelike games, the loop it creates is woefully repetitive with boring level design. Although I found some mindless fun since its fundamental gameplay is decent and shines a bit brighter towards the very end, it's certainly not good enough to redeem this monotonous shooter. The anime-inspired charm wears thin as its tropes quickly become annoying, even if its premise shows promise. I got into a groove in its final hour as I ascended the last floors with gear and upgrades that were fun to use, but the climb to get there wasn't exactly worth the slog.