The Legend of Zelda: Majora's Mask
Nintendo 64- Publisher: Nintendo
- Release Date: Oct 25, 2000
Summary:
Thrown into a parallel world by the mischievous actions of a possessed Skull Kid, Link finds a land in grave danger. The dark power of a relic called Majora's Mask has wreaked havoc on the citizens of Termina, but their most urgent problem is a suicidal moon crashing toward the world. Link has only 72 hours to find a way to stop its descent.
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| Rating: | E |
|---|---|
| Developer: | Nintendo |
| Genre(s): | Action Adventure, Fantasy, Open-World |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Animated Violence |
| Cast | Credit |
|---|---|
| Jeff Miller | North American Localization |
| Keizo Kato | Progress Development |
| Yoshiaki Koizumi | Director |
| Shigeru Miyamoto | Producer |
| Takashi Tezuka | Supervisor |
| Satoru Iwata | Executive Producer |
| Koji Kondo | Sound Composition |
| Futoshi Shirai | Map Data Development |
| Hideaki Shimizu | Technical Support |
| Takeshi Hosono | Graphic Design |
| Kazumi Yamaguchi | Level Design |
| Hiromu Takemura | Level Design |
| Shinichi Ikematsu | Level Design |
| Daisuke Kageyama | Character Design |
| Yuichi Yamamoto | Main Programmer |
| Kenji Matsutani | Main Programmer |
| Hiroshi Umemiya | Main Programmer |
| Yoshitaka Takeshita | Main Programmer |
| Leslie Swan | North American Localization |
| Bill Trinen | North American Localization |
| Shingo Okamoto | Technical Support |
| Hiroshi Yamauchi | Executive Producer |
| Masaro Sakakibara | Main Programmer |
| Taeko Sugawara | Level Design |
| Takahiro Hamaguchi | Graphic Design |
| Yasunari Soejima | Chief Programmer |
| Atsushi Nishiwaki | Main Programmer |
| Hironobu Kakui | Technical Support |
| Yoshito Yasuda | Technical Support |
| Yoshihisa Morimoto | Level Design |
| Toru Minegishi | Sound Composition |
| Super Mario Club | Product Debug & Testing Unit |
| Toru Osawa | Director |
| Tomoaki Kuroume | Graphic Design |
| Yoshiki Haruhana | Character Design |
| Yoji Inagaki | Sound Effects |
| Naoki Mori | Cinematic Sequence |
| Eiji Aonuma | Director |
| Yoichi Yamada | Assistant Director |
| Hiromasa Shikata | Level Design |
| Kenta Usui | Assistant Director |
| Kenta Usui | Dungeon Director |
| Hajime Nakamura | Map Data Development |
| Toshio Iwawaki | Program Director |
| Kazuaki Morita | Main Programmer |
| Makoto Sasaki | Main Programmer |
| Atsushi Sakaguchi | Main Programmer |
| Shigeki Yoshida | Level Design |
| Shigeki Yoshida | Main Programmer |
| Takamitsu Kuzuhara | Main Programmer |
| Nobuhiro Sumiyoshi | Main Programmer |
| Kenzo Hayakawa | Chief Programmer |
| Masatoshi Ogawa | Main Programmer |
| Satoru Takizawa | Character Design |
| Yoshiyuki Oyama | Character Design |
| Takaya Imamura | Art Director |
| Mitsuhiro Hikino | Sound Effects |
| Shigeo Kimura | Map Data Development |
| Takumi Kawagoe | Cinematic Sequence |
| Mitsuhiro Takano | Assistant Director |
| Mitsuhiro Takano | Script Writer |
| Hiroshi Matsunaga | Animation |
| Satomi Maekawa | Character Design |
| Ren Uehara | Graphic Design |
| Akio Shibutani | Animation |
| Kenji Matsura | Animation |
| Takuya Maekawa | Sound Effects |
| Koji Tobe | Voice Actor |
| Hiroma Takemura | Field Design |
| Nobuyuki Hiyama | Voice Actor: Fierce Deity |
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