GoldenEye 007
Nintendo 64- Publisher: Nintendo
- Release Date: Aug 25, 1997
Summary:
You are Bond. James Bond. You are assigned covert operations connected with the GoldenEye weapons satellite. M will brief you on your mission and objectives from London. Q Branch will support your efforts with a plentiful supply of weapons and gadgets. Moneypenny offers you light-hearted best wishes and you're off! Your mission begins in the heavily guarded chemical warfare facility at the Byelomorye Dam in the USSR. Look and shoot in any direction as you navigate 12 interactive 3-D environments. Use stealth and force as you see fit in matters of international security. Consider the military personnel expendable. You are licensed to kill!
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| Rating: | T |
|---|---|
| Official Site: | http://www.nintendo.co.jp/n01/n64/software/nus_p_ngej/index.html |
| Developer: | Rare Ltd. |
| Genre(s): | Action, Shooter, First-Person, Modern |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Animated Blood Animated Violence |
| Cast | Credit |
|---|---|
| Stephen Ellis | 2nd Unit Director |
| Karl Hilton | Scenic Art |
| Graeme Norgate | Music Composer |
| Graeme Norgate | Sound Effects |
| Adrian Smith | Additional Graphics |
| Robin Beanland | Elevator Music |
| Duncan Botwood | Production Designer |
| Kevin Bayliss | Voice Artist - James Bond |
| Shigeru Miyamoto | Producer |
| Hiroshi Yamauchi | Executive Producer |
| Monty Norman | James Bond Theme |
| Grant Kirkhope | Music Composer |
| Graham Smith | Sound System And Tools |
| Martin Hollis | Producer And Director |
| Kenji Miki | Nintendo Producer |
| Mark Edmonds | Photography |
| Dr. David Doak | Screenplay |
| B Jones | Costume Designer |
| Grame Norgate | Sound Effects |
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