Selina: Mind at Large Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Review Awaiting 3 more reviews What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Dive right into this mindbending adventure! Go on a magical journey through the mind of the young girl Selina and wrap your mind tricky puzzles. Experience a heartfelt tale about the shadows of the mind.

    The young girl Selina seeks the help of a brave hero to travel into her mind and
    Dive right into this mindbending adventure! Go on a magical journey through the mind of the young girl Selina and wrap your mind tricky puzzles. Experience a heartfelt tale about the shadows of the mind.

    The young girl Selina seeks the help of a brave hero to travel into her mind and restore her memories. Are you prepared to push back against the sinister Aniles and her shadows?

    Influenced by the writings of Carl Gustav Jung, Selina: Mind at Large is offering a unique and imaginative perspective on the mind of a child. Step into the shoes of a brave and clever hero in this narrative puzzle adventure. Guide the magic waters of Selinas mind through tricky physics-based puzzles to protect her memories from looming shadows and immerse yourself in a bittersweet tale about courage that will captivate your heart and mind!
    Expand
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Feb 19, 2025
    70
    Selina: Mind at Large is an easy game to recommend, simply because the moments that work feel not only unique in how they make you feel, but are emblematic of what we should champion in VR. It needs polish and isn't perfect, sure, but it's an experience only possible or made better by being created within this unusual medium. I’d prefer that to something boring, and it’s certainly engaging far more than it stumbles. Trotzkind took an ambitious swing here, and it mostly works. Isn’t that what we want in games?