- Publisher: Gameloft
- Release Date: Sep 6, 2012
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- Critic score
- Publication
- By date
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Sep 18, 2012In a word, the graphics are stunning. Everything from the cutscenes to the details of the background buildings blurs the line between fantasy and reality that you just about forget you're playing a game.
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Sep 11, 2012The storyline is new and interesting and the gameplay kept me wanting more. The game is priced on the higher end of the spectrum but the quality will not disappoint.
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Sep 10, 2012Solid mechanics, impressive enviroments and gripping gameplay in a universe where genre giants like Kratos or Dante would feel right at home.
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Sep 7, 2012At the end of the day, Wild Blood is a game that all fans of this genre should get!
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Sep 12, 2012The iOS platform has been aching for a solid beat'em-up and Wild Blood fills the niche perfectly, if with something that feels a bit flat in its execution; at least it's a nice change to beat up on demons instead of zombies or 'gods'.
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Sep 12, 2012Wild Blood is one of the best-looking and generally well-crafted games we've played on iOS. The gameplay, however, is pretty humdrum.
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Sep 27, 2012In its finest moments, Wild Blood is a full fledged RPG experience of the same calibre as the greatest ones for the consoles. Unfortunately, bad controls and camera put the damper on all the good fun.
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Sep 17, 2012Despite its great graphics (thanks to the use of Unreal Engine 3), 3D battles, and RPGish features, we were ultimately letdown by the clunky controls, silly puzzles, unclear objectives, and persistent hand-holding that dumbed down the gameplay.
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Sep 14, 2012This seems to be the perpetual theme of Wild Blood: every positive seems to be counter-balanced by an unnecessary negative. The controls, story, gameplay -- even the visual engine itself, all seem to work against the elements that Gameloft do succeed in implementing. It's a shame because Wild Blood has the potential to be a must-have iOS title. Unfortunately, as it stands now, it's a mixed bag.
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Sep 12, 2012Wild Blood leaves me both hungry for more, and cold for it at the same time. At it's core there is a great hack 'n slash experience, up there in fact with Gameloft's Hero of Sparta series, and at times even God of War (the definitive slasher). However, the constant badgering to spend more money through in-app-purchase leaves a bad taste in the mouth.
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Sep 10, 2012Wild Blood got my attention thanks to its incredible visuals, but it kept my attention thanks to its varied and satisfying combat. But frustrating camera and control issues hold the title back from greatness.
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Sep 10, 2012A flawed but enjoyable romp, saved in part by a fun multiplayer mode, Wild Blood isn't vintage Gameloft, but it's entertaining in small chunks.
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Sep 12, 2012Wild Blood is pure Gameloft standards, and not in a good way: while excellent in terms of graphics and content, the game lacks in originality and sheer fun.
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Sep 25, 2012Despite excellent graphics, Wild Blood suffers from a repetitive, uninspired and superficial gameplay. Unreal Engine and a funny plot aren't enough.
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Sep 10, 2012If all you want to do is rush in and bash some monsters' skulls, the game satisfies on some level, but considering the problems, it's tough to recommend.
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Sep 14, 2012Wild Blood is a typical Gameloft product, with extras offered by Unreal Engine. Passionate gamers soon will discover a title that has little to say and that didn't want to adapt the gameplay to the absence of physical controls.
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Sep 14, 2012On the subject of feeling dated, Wild Blood's multiplayer mode reminds me of a PC game called Rune. This is a high compliment. Rune's multiplayer was sweet and I have tasted nothing like it for years, and while I wouldn't call Wild Blood a spiritual successor, I will say its multiplayer mode was a very pleasant surprise.
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Oct 11, 2012Wild Blood is in a desperate need of Infinity Blade-style polish. The controls are abysmal, frequent slowdowns are annoying, and epic fights are few and far between.
Awards & Rankings
User score distribution:
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Positive: 3 out of 8
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Mixed: 3 out of 8
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Negative: 2 out of 8
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Jan 2, 2013
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Nov 24, 2013
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Jan 2, 2013