- Publisher: Ragtag Studio LLC
- Release Date: Jun 28, 2012
- Summary:
Buy Now
- Developer: Ragtag Studio LLC
- Genre(s): Adventure, General
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 6 out of 10
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Mixed: 4 out of 10
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Negative: 0 out of 10
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Jul 8, 2012I definitely enjoyed Unstoppable Fist, with its fun mix of retro graphics, rocking chiptunes, simple gameplay, and an addictive objective: be unstoppable. And how can you resist a chance to be a character that looks like Brock Samson from "The Venture Bros."?
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Jul 1, 2012In a perverse way I learned to embrace the "unfairness" as part of the game's arcade charm, but more casual players will certainly find these balancing issues to be small slaps in the face.
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Jul 2, 2012The act of hitting an object that's careening towards the center of the screen isn't complex in any way, but it can be fun. Quite a bit of fun, actually. And the option to choose from three different difficulties makes it possible for players with a fairly wide range of skill levels to partake.
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Jul 3, 2012A quirky, lovingly retro throwback to old school coin-op days, but hampered by unresponsive controls that make the challenge level even higher.
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Jun 28, 2012So is Unstoppable Fist worth a purchase? Yes, especially if you're a fan of those brawlers from back in the day. The game's enemies are a bit cheap (we would nix two-hit baddies altogether), but you'll make serious headway on Easy and Medium. On top of that, the outstanding presentation (the soundtrack is free, by the way) makes spending that $0.99 a smart decision.
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Jul 6, 2012Sometimes you need to punch something, and Unstoppable Fist is good for those times. Five or ten minutes of being down chickens and scorpions can cure any woe, especially if you let yourself sink into the absurdity of it all. But for longer-term excitement, you should probably look elsewhere. There's only so far a dude standing on a trashcan can go.
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Aug 7, 2012Beautiful presentation aside, Unstoppable Fist fails to deliver: the touch controls aren't responsive as they should be, the action is too repetitive and you hardly feel like you're actually hitting something.