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Mar 29, 2017If someone took the linearity of Candy Land, added smart decision points, traded its kitschy artwork for a modern, spare look, bleached its jewel tones, and blanketed it all with enough negative space to make a whiteout blush, the result would look and feel like Tokaido. But is the gameplay equally as blissed-out? And if so, is that such a bad thing? To both, I’d answer no, not really. It is a gentle stroll of a game, incredibly soothing to gaze at passively. It almost goes without saying, but to really enjoy Tokaido, you must really enjoy the journey.