User Score
5.7

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 4 out of 11
  2. Negative: 4 out of 11
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  1. Jan 18, 2017
    1
    This game is pure pay-to-win garbage. A player that has dropped even $20 on the game will have a nearly insurmountable advantage over free players. After that, it becomes an arms race to see who can spend the most. After each match, you can view the other players' cards to see what they were using. It's disheartening to lose a close match, only to find out after the fact that your opponentThis game is pure pay-to-win garbage. A player that has dropped even $20 on the game will have a nearly insurmountable advantage over free players. After that, it becomes an arms race to see who can spend the most. After each match, you can view the other players' cards to see what they were using. It's disheartening to lose a close match, only to find out after the fact that your opponent had units 3-4 levels above yours. Forget talk about graphics, game mechanics, and what Star Wars characters made it into the game. Without a PVE component, it all boils down to how much money you are willing to piss away into Netmarble's coffers. The concept of a Star Wars MOBA is intriguing, but the execution of Force Arena is a sad attempt to milk fans. Expand
  2. Aug 17, 2019
    4
    The good:
    The training mode is impressive. You get to pick your deck from any card in the game, even though you don't have that card yet.
    The graphics are amazing. The Clash Royale based gameplay in 3D, I really like that. The bad: Lousy updates over time that introduced unnecessary barriers to gameplay unless you progressed, such as limiting how many cards you could have in your
    The good:
    The training mode is impressive. You get to pick your deck from any card in the game, even though you don't have that card yet.
    The graphics are amazing.
    The Clash Royale based gameplay in 3D, I really like that.

    The bad:
    Lousy updates over time that introduced unnecessary barriers to gameplay unless you progressed, such as limiting how many cards you could have in your deck. The fact that you could overcome these barriers by progression isn't bad but....
    ...the pay to win factor. Spend money, buy booster packs, level up your cards a lot. This combined with the bad matchmaking system (I mostly get matched with higher or lower level players, nowhere in between) can make it hard to progress.

    Overall: Great concept, but terrible execution with it's updates, which alone outweighs the good parts about this game.
    Expand
Metascore
78

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Jan 25, 2017
    60
    The ideas behind Force Arena are strong, but the game's free-to-play design, slow pace, and awkward controls make it hard to stick with. As much as I want to keep jumping into games to blast away as Han Solo, doing so just doesn't feel particularly good.
  2. Jan 24, 2017
    85
    Star Wars: Force Arena delivers a simple but terribly solid MOBA experience, a Clash Royale clone with some of the most beloved characters ever.
  3. Jan 16, 2017
    90
    It feels like Star Wars: Force Arena delivers enough fun and nostalgia that the de facto four-battle limit won’t be a dealbreaker, but it is something to keep in mind. It’s certainly a worthy addition to the overall pantheon of Star Wars mobile games, one that gives you new hope — pun fully intended — that creative ways to approach the world’s most famous sci-fi series are still out there.