[At the time of this review, I am currently using patch 1.2.2 for iOS users, patch 1.2.1 for Android users. If you are reading this at a later patch release, this review will likely be inaccurate. Consider this my early thoughts on the game in its current state.]
Sonic Forces: Speed Battle is a brilliant racing game for your phone. It enables you to put your skills of memorisation and[At the time of this review, I am currently using patch 1.2.2 for iOS users, patch 1.2.1 for Android users. If you are reading this at a later patch release, this review will likely be inaccurate. Consider this my early thoughts on the game in its current state.]
Sonic Forces: Speed Battle is a brilliant racing game for your phone. It enables you to put your skills of memorisation and quick reaction to the test against other Sonic fans across the whole world. Your performance in races are measured in the amount of trophies you collect. As you progress higher in tiers, you start to unlock more tracks, and gain more rewards from chests. However, you start to earn less trophies, meaning every race is more challenging to perform well in, but it gives more satisfaction when you do place 1st, and ultimately, a better feeling in yourself when you advance to the next tier. Currently, I sit at 1,341, with my highest counted being 1,383. At Tier 4 (Specialist), it is a tough challenge to progress forward, but that's the beauty in the game. The challenging feel makes you want to try harder, in order to advance faster.
Next are the characters. There are a total of 15 characters for you to choose from, split into 3 tiers of rarity - Common, Rare, and Super Rare. Personally, I love playing as Amy Rose. Her power-up's make her an ideal choice if used correctly, and I just love zapping people in 1st place. Really handy when you're in 2nd. You want to get in front? Zap! Off you go! 1st place awaits! It's quite fun. However, I've seen people complain about the use of some characters, involving their power-up's. These characters include, but are not limited to, Vector and Espio. Yes, their abilities can be easy to manipulate, but honestly, it provides opportunities for improvement. I'm really hoping the development team look into possible improvements for the characters who need it. Personally, I'd like to see a use of Espio's ability as a chameleon to turn invisible, or for one of his power-ups to represent his skills as a trained ninja (maybe his shuriken? That is how you spell it, right?)
The tracks are the next topic of discussion. I don't mean the tracks as in the music, by the way. I mean the tracks as in where you race. Overall there are 3 main locations where you race - Green Hill, Sunset Bridge, and Sky Sanctuary. Each scene has multiple tracks to race at, unlockable as you reach a new tier. While I am disappointed there are only 3 locations, I'm glad that there are multiple race tracks for you to memorise. If the development team were to ask for suggestions for a new location, I can tell you that, if timezones work well for me, I would be one of the first to suggest a new location. I have a few on my mind I would love to see.
Lastly, let's talk about the mode of the game itself. In the most recent patch at the time of this review, there is only the online multiplayer mode. Now, we've discussed this in the game's official Discord server (#NotSponsored) a few times, but we have some good ideas of game modes we'd like to see. The first could be a Last Man Standing mode. It could run like an endless battle where the players have 5 lives, and every collision with something would cost one life. And then there's the Rings mode, but I won't dwell into too much information unless I'm approached about it.
And finally, we could definitely benefit from a friends system. It would enable us to create a race that could be locked, only accessible via a code shared by the room host. Once the four players are in, the host selects a track, which takes into account the trophies that all players have. Honestly, if I see this as an actual in-game option, I will fall to my knees and scream "THANK YOU MOBILE GODS!"
In short, this is still an early time to say whether the game is good or bad, but it looks very promising. I'm looking forward to what future patches have in store for this game. And damnit I want Infinite in the game. If he gets added, the races will definitely dive into real business! Just watch it sky up, no doubt! #Infinite4SpeedBattle… Expand