- Publisher: 5TH Cell
- Release Date: Jan 12, 2012
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Mar 5, 2012Run Roo Run is one of the most enjoyable experiences you can have on this particular platform, and probably the best dollar you'll spend for a long, long time.
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Jan 17, 2012Definitely one of the best games on iOS. You should expect everyone to be talking about this game soon enough – this one is as platform defining as games get on the App Store.
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Jan 17, 2012Run Roo Run is simple, clean fun paired with controls and gameplay that suit everyone from the newest of gamers to the most hardcore of platforming fan; a wonderfully broad and compelling package.
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Jan 13, 2012Run Roo Run is probably the most enjoyable reflex test ever made.
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Jan 23, 2012Roo doesn't have a crazy hook to distinguish itself from a billion other platformers in the App Store, but its quality sets it apart.
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Jan 26, 2012A great game for iOS. An enjoyable and easy to play title, yet difficult to dominate, full of good humour and with a lond duration. A winner cangaroo.
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Jan 26, 2012Run Roo Run isn't the most original game ever, but it takes the best out of a lot of worlds, and then owns that stuff. Its entertaining in big or small chunks, and those challenge levels are a whole new world of hurt. Give it a shot.
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Jan 23, 2012Run Roo Run is a fun, engaging, and intuitive platform puzzler and is well worth its 99 cents price tag.
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Jan 17, 2012Run Roo Run takes a simple concept and creates a game full of depth, style and character. It's a perfect example of what can be achieved with a bit of imagination and a one touch control system.
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Jan 17, 2012Boasting a ridiculous number of levels, appealing graphics, and a bevy of mechanics to utilize, Run Roo Run is an enjoyable game with wide appeal.
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Jan 26, 2012Simple and effective. A good, very addictive game.
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Jan 20, 2012Run Roo Run is a very fun game, despite its disarming simplicity. Some challenges are really trivial and their resolution doesn't take away more than a handful of seconds, but nonetheless you'll want to play again and again.
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Jan 13, 20265th Cell have been known for their inventive ideas on handheld systems for a while now, and with this fun micro-platformer and great idea for adding extra content, their legacy continues. Fans of endless runners looking for something new and willing to experiment with a game with set levels will definitely want to check this out.
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Feb 6, 20125th Cell triumphs again with Roo Run Run and there's no mistake here, for € 0.79 you get an enduring diversion.
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Jan 20, 2012Run Roo Run looks, sounds and plays great. It's another great example of simple one-button controls used to create a game experience with a surprising amount of depth. Funky difficulty issues aside, both hardcore and casual gamers will find a lot to love in 5th Cell's latest.
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Jan 17, 2012My biggest complaint involves the difficulty, or lack thereof. Instead of introducing the game's intricacies during the first chapter, the designers spread them all throughout the game. What ensues are too many easy levels, where it takes but a few tries to score gold stars and move on; thankfully, "extreme" levels take considerably longer to figure out.
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Jan 13, 2012Addictive and quick fire, Run Roo Run is a perfect example of tailored iOS design, although it'll be over a little too quickly for some.
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Aug 26, 2012The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
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Mar 9, 2012With Run Roo Run 5th Cell continues its position as a developer with an eye for interesting aesthetic. Despite its extremely easy initial levels, the last part of the game offers some small amount of platforming fun.
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Feb 8, 20125th Cell got its recognition with Scribblenauts on the DS. With Run Roo Run, the studio seems to aime at creating the next Angry Birds. The only action you'll perform while playing the Kangooroo Mom looking for its baby : jump. 420 levels with puzzle elements and gradual difficulty, it's a nice principle, but it's so casual that one can't see any challenge coming his way. Maybe future level additions will up the ante, but it's clearly not as ambitious as Scribblenauts was.
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Jan 17, 2012It's becoming a 5th Cell tradition: strong ideas compromised by erratic level design and structural weaknesses. One day, the developer will find the right balance to support its undeniable creativity, but sadly, it hasn't found it here.