Rumble City Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critic Reviews Awaiting 1 more review What's this?

User Score
tbd

No user score yet- Awaiting 2 more ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Rumble City is a lighthearted tactical/puzzle game seen through the lens of 1960s American biker culture. As the leader of a once powerful biker gang your mission is to gather your old gang and reclaim the city, one brawl at a time.
Buy Now
Stream On
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. CD-Action
    Oct 17, 2015
    60
    All would be fine if not for the necessity to collect stars to unlock stages. At first it’s not a problem, but later you’re forced to replay missions or pay to avoid it. [10/2015, p.76]
  2. Aug 11, 2015
    58
    Rumble City isn't a bad game at all, Avalanche Studios has created an interesting hybrid between the strategic and the puzzle genres. Alas, the freemium model spoils everything, difficulty above all, making the experience, at times, too frustrating.
  3. Jul 12, 2015
    50
    Rumble City isn’t a bad game. It can be fun …but only when you’re not being funneled towards buying cheap health refills and character power-ups.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jul 25, 2015
    3
    I really want to like this game, but all design flaws makes it difficult :-( I love the setting, graphics and I am sucker for this genre. TheI really want to like this game, but all design flaws makes it difficult :-( I love the setting, graphics and I am sucker for this genre. The thing I really hate is lack of visibility. There is no way of knowing what it takes to get 2 or three stars for each level. You can only guess how much health enemies have. When you start a new level all characters are damaged; they heal overtime but there is no way of knowing how fast...

    I understand that the designer wanted to remove numbers to make the game more casual, but s/ he failed to replace numbers with ... Anything! No visibility does not equal casual.
    Expand