Metascore
91

Universal acclaim - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
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  1. Apr 18, 2013
    70
    It may lack substance in the long-term, but it provides an experience which is admirably oriented towards pure intuitive fun, presented in a way which is great to look at and humorous in tone.
User Score
6.8

Mixed or average reviews- based on 86 Ratings

User score distribution:
  1. Positive: 55 out of 86
  2. Negative: 22 out of 86
  1. JPB
    Mar 17, 2013
    1
    A modestly fun yet uninspiring mini-game to play for half an hour before it gets repetitive. Nothing more nothing less. The fact that it isA modestly fun yet uninspiring mini-game to play for half an hour before it gets repetitive. Nothing more nothing less. The fact that it is scoring so highly is a mystery to me (and must be vaguely insulting for those who work on more ambitious games). Full Review »
  2. Mar 16, 2013
    10
    Beautiful times, full of that "just one more try and I know I can do it" feelin'. The best kind of nonsense, all the way through to the endBeautiful times, full of that "just one more try and I know I can do it" feelin'. The best kind of nonsense, all the way through to the end sequence, which brings a tear to the eye. Full Review »
  3. Mar 19, 2013
    9
    Perhaps the "upgrade game" perfected Ridiculous Fishing was quite addictive, but never enough to be disgustingly so, I was able to feelPerhaps the "upgrade game" perfected Ridiculous Fishing was quite addictive, but never enough to be disgustingly so, I was able to feel satisfied and put it down after 30 minutes to an hour play session. During that time, I still felt as if I was progressing in my skill with the three minigames, and the upgrades remained interesting enough. It offers a lot of interesting on ideas of progression of three central mechanics, and how you can scale them in complexity enemy placement and behavior as we drop the hook, how to pace the hook as you go back up deciding between hooking more fish and being unable to defeat the larger one in the shooting stage, or hooking less at risk of wasting time if you don't defeat the larger fish, then the shooting minigame.

    I'm not really a fan of the genre of games like this mostly just because I feel sort of empty afterwards (Though the experience may be enjoyable), *relative to other games*, I don't find myself with much to reflect on that isn't strictly game design but the game has a wonderful presentation and aesthetics, and it does let you abstract away some lessons for game development elsewhere. And the point of the game wasn't designed to be to give me lots of non-game-design stuff to reflect on. If you're lucky enough to own an iThing (I'm not, had to borrow a friend's for a few hours), give it a go, if you're even remotely interested in this genre of game. It's by far one of the best ones you can own on an iOS device, and it's only three bucks.
    Full Review »