- Publisher: NimbleBit , NimbleBit LLC
- Release Date: Jun 14, 2012
Buy Now
- Critic score
- Publication
- By date
-
Games Master UKJul 24, 2012Take away the freemium structure and the need to wait for ages between goes and we'd happily play it for hours at a time. [Sept 2012, p.110]
-
Jun 28, 2012Of all the iOS developers using the free to play model, NimbleBit has come the closest to getting it right.
-
Jul 26, 2012Pocket Planes is free, which makes it perfect to give it a try. Collecting money and bucks is slow if you don't spend real money, but in time you can expand your airline without taking out your wallet. Too bad, though, the game is incredibly passive; you do nothing but sending out flights and waiting for the money to roll in.
-
Jul 3, 2012There isn't much of a 'game' here, unless you count watching your plane fly to it's destination while tapping the screen to collect coins which appear in the sky a game. Somehow I can't see that being a listed feature on the iTunes description.
-
Jun 28, 2012With global events offering in-game rewards for communities who team up to service a single destination, it has a shifting short-term goal to keep you checking in, but you may struggle to justify your continued involvement in the long game.
-
Jun 24, 2012A simple and addictive time waster, but purely for casual players who just want something to tap at for a few minutes at a time.
-
Jun 18, 2012Playing Pocket Planes is like driving a car that steers itself. All I want is a wheel, NimbleBit. Give me just one tool that can be wielded in interesting ways to make an impact on the outcome of my play. I want the ability to play your game well, or play it badly. As it currently stands, the only choice you give me is to play Pocket Planes or not play it at all, and I'm going to take option B.
Awards & Rankings
User score distribution:
-
Positive: 16 out of 24
-
Mixed: 3 out of 24
-
Negative: 5 out of 24
-
Dec 2, 2013
-
Aug 2, 2012
-
Jun 28, 2012