User Score
4.4

Generally unfavorable reviews- based on 50 Ratings

User score distribution:
  1. Positive: 13 out of 50
  2. Negative: 25 out of 50
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  1. Jan 10, 2016
    6
    EA scheitert an sich selbst. Mit Underground 1&2 sowie Carbon, wurde die Messlatte hoch gesetzt. Dem entsprechend erwartet man einen schnellen Spielfluss.

    + Schnelle Engine + Lizenzierte Fahrzeuge + Kurze Ladezeiten + Tolle Arcade Physik + Viele tuning Moglichkeiten + Fahrer Level + 5 gratis Kisten, auch manchmal eine gratis Kiste der Gold Version - Zu viele in Game Währungs
    EA scheitert an sich selbst. Mit Underground 1&2 sowie Carbon, wurde die Messlatte hoch gesetzt. Dem entsprechend erwartet man einen schnellen Spielfluss.

    + Schnelle Engine
    + Lizenzierte Fahrzeuge
    + Kurze Ladezeiten
    + Tolle Arcade Physik
    + Viele tuning Moglichkeiten
    + Fahrer Level
    + 5 gratis Kisten, auch manchmal eine gratis Kiste der Gold Version

    - Zu viele in Game Währungs Arten...
    - ...dadurch extrem schwer an tuning Punkte zunkommen
    - ... bei höherem Level, dadurch Chronisch Geldmangel
    - ... in App-Käufe überteuert
    - Unnötige neue Inhalte, dadurch wird man beträngt In-App-Käufe zu tätigen...
    - ... ansonsten keine Chance ansatzweise im Spiel mit zu halten
    - Man bekommt so gut wie keine Tuning Punkte ( mein Spieler Lvl. 33 , bis dahin 2500 Punkte)
    - Blaupausen erschweren den Zugang zu den Autos
    - Preise auf dem Schwarzmarkt zu teuer
    - Die spezial Events, kaum zu schaffen
    - Unnötig das es einen Tuningteile Lager gibt, der all zu schnell voll wird. ( Denoch mit 30 Gold erweiterbar, bekommt man fünf Slots)
    - Kollision mit Gegner oder Gegenverkehr, wird mit Geld abzug bestraft ( Hallo das ist ein Arcade-Racer)
    - Bei Spieler Lvl. 33 nur 12 Sprit Einheiten ( ein Rennen kann bis zu vier Einheiten kosten)
    - Sprit kann nicht mit in-App-Kauf erweitert, oder ins unendliche gebracht werden
    - Externer Sprit für Events und Online Kämpfe, Event Sprit mit 5 Einheiten zu mager
    - was ganz unfaire ist. Nach einer gewissen Zeit, wenn nochn die Events im grünen Bereich waren werdem die automatisch Gelb oder sogar noch schlechter! ( Das nennt man in Deutschland betrug)
    - ab einen LW mit Gelb, kaum mehr möglich Rennen zu gewinnen

    Fazit: EA scheitert an ihrer Geldgier, somit kommt kein Spielfluss auf.
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  2. Oct 1, 2015
    6
    I prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, even for mobile. I actually just looked up Need for Speed: Nitro for the Wii to see side-by-side videos. Apparently, this game is a graphics upgrade, but a gameplay downgrade at the same time, and that's a real gosh darn shame. AG Drive is aI prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, even for mobile. I actually just looked up Need for Speed: Nitro for the Wii to see side-by-side videos. Apparently, this game is a graphics upgrade, but a gameplay downgrade at the same time, and that's a real gosh darn shame. AG Drive is a downgrade from WipEout, sure, since it only has 3 vehicles and much less weapon variety than Sony's once-titular franchise has, but it at least challenges its players more than our run-off-the-mill "dodge the incoming obstacles as you gain momentum and speed" gameplay. I expected this game to be open world, since the PS2-ported GTA games, the Gangstar games, and Order & Chaos Online have proven that our phones are now more than capable of supporting an open world. Throw in the fact that this is made by the same people who made the first 3 Real Racing games and you know something's up.

    Also, I've heard about this one publishing deal EA. You can read it here: http://goo.gl/uUNv9J.

    I used to love EA for Burnout and was falling in love with them again after Need for Speed: Hot Pursuit in 2010, but come on, EA! We earn money, but we want to spend it only on survivalist's needs and long-lasting stimulants, not ephemeral gimmicks! Yes, this game is stimulating enough as a mere spinoff, but get with the times: this is not the era of the Gameboy Color. Smartphones are a hell of a lot more capable of deep experiences. If EA and Firemonkeys made this so we'd come and go at this game due to our busy lives, then that is at least understandable, but most longtime Need for Speed fans would consider this a casual game, a joke.

    Long story short, as a minimalistic spinoff, it's more than a payoff. As a promising new title in the series that aims to bring roller-coaster thrills to dedicated fans, I'd say that this is really shabby. I'll at least give it credit for being oodles more functional that Tony Hawk's Pro Skater 5, but No Limits is an example of why you don't release a graphically advanced smartphone racing game the same season that a new core title's going to come out.
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  3. Jun 9, 2022
    5
    Meh. It kept crashing. Online didn't work. Cars look good though! I like that you have to drive and do stuff with your car to get some wraps.
Metascore
67

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 8
  2. Negative: 1 out of 8
  1. CD-Action
    Dec 16, 2015
    25
    You spend your petrol on 30 seconds of racing and then wait a couple of hours for your tank to be refilled. “No Limits”? Is the title supposed to be a joke? [12/2015, p.74]
  2. Oct 26, 2015
    70
    There’s nothing wrong with Need for Speed No Limits. The game plays well on older devices and blazes on newer devices.
  3. Oct 12, 2015
    78
    Need for Speed: No Limits is a fun arcade racer with gorgeous graphics and lots of races.