- Publisher: Capcom
- Release Date: May 23, 2011
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Jun 28, 2011What Dynamic Hunting captures is the back-and-forth rhythm of Monster Hunter fights, the swings between danger and all-out attack, the wounds and the frenzies.
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Jun 10, 2011It has great use of touch controls for an action game and should be a model for other games.
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Jun 2, 2011While this may not be the Monster Hunter fans may have expected, the cut-down gameplay makes it easier to enjoy if you're new to the series or just after a fun action title.
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games(TM)Jul 23, 2011Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]
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Jun 7, 2011Does feel a tad expensive for what it offers.
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Jun 6, 2011Even if you're new to the series, this is a nice, easy way to get the gist of Monster Hunter without going through the motions of the main games' early quests and other tutorials.
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Jun 2, 2011We definitely enjoyed what Monster Hunter Dynamic Hunting had to offer – we just wish there were more of it. A dozen monsters was just enough to whet our appetites. Now we're hungry for the main course, and the cook is nowhere to be found. Good mechanics and a simple crafting system have laid a great foundation for Monster Hunter on the iPhone.
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Jun 10, 2011An overly simplistic take on the franchise, Monster Hunter Dynamic Hunting is dismantled by a control system that's all too often not fit for purpose.
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Jun 8, 2011This is Monster Hunter all right, but it's been boiled down to its most basic elements. With only a handful of monsters and no major incentives to replay, this adventure feels half-baked.