Why? Why Gameloft thinks that every its project is obliged to become great? Obligated to obtain dozens of leading publications, the critically acclaimed players and critics from around the world to fit in golden letters in the history of mobile gaming, thousands of gold held in the office once the main innovator in the market? Enough. I am tired from year to year to watch one and the same.Why? Why Gameloft thinks that every its project is obliged to become great? Obligated to obtain dozens of leading publications, the critically acclaimed players and critics from around the world to fit in golden letters in the history of mobile gaming, thousands of gold held in the office once the main innovator in the market? Enough. I am tired from year to year to watch one and the same. Tired of getting regular project that is not too much of some relevant and authoritative or too mobile media immediately gets the proud title of "Shooter of the Year." Tired of watching from the sidelines as the once beloved studio pumps out tons of money, and you become one of the most commercial companies in the industry. So it was with Modern Combat 3. And so, of course, happened to Modern Combat 4. Its gray. Absolutely. Nothing new, interesting, or anything that would move the industry forward. All that makes Gameloft last two years it raises its rating higher and higher. And, as a rule, this same rating not matching. Otherwise they would not have to destroy in an instant once terrific lineup NOVA, the third part of which was a kind of spit in the direction of "old school" fans of the company. Like, we have now learned how to properly make and we have thousands of hamsters. But for you, we certainly do not care. From the high tower. Undoubtedly, the copy-known gaming titles, spicing it all gorgeous graphics and lots of lag a tactic successful. But normally, when I can really something fit. First NOVA, as we know, just blew the world iOS-games, showing that for smartphones can make good shooters. And recently released MC2 and generally changed our understanding of the term "mobile FPS», still remains a classic mobile game history. In this case, the first, the second was arrogant parodies of famous franchise with older consoles. And then it all went wrong. Gameloft has decided to stop the progress and development of fully concentrating on profits. As a result, we have two years, two damn years we are getting games "for the hamster." Games that can be played by anyone, and it is in them, and annoying. Fully massive projects identified at the general public to any consumer who is willing to give up their hard-earned dollars, or even download game tracker, sending with developers and their work under the But that's another conversation. MC4 is not an exception. The same boring gameplay consisting of "go and shoot, but sometimes throw grenades." The same boring QTE instead even simple puzzles. The same linear and wacky plot, is not carrying in itself is nothing but hundreds of inspirational words. Something's going on, some characters and events, but none of this player is not interested. As always, any information about the player, his partner, and the general idea is to put it mildly, ridiculous and overwritten to the holes. But who needs a story when there SUCH graphics? The plot is for suckers. Who needs a plot? What a rip-off the public, of course, on the spot. Guess the first attempt, which was the latest victim of Gameloft? I do not know about you, but I have had the first scene, in which a group of flying over the ocean drones caused ironic laughter. But no, it's not what you think! In lohovskih drone of Black Ops II four blades, and MC4 only two, and it is much cooler, trust me! The same two, not four! In both! The only thing that frankly pleased a new physics engine Havok, familiar to many projects such as Assassin's Creed, Dead Space, Uncharted, Medal of Honor, Portal Only here in the new creation the French, as I understand it, Havok only affects the physics of bodies enemies. No crumbling walls or objects are, of course, we do not see. But the body is fair, fall nicely. Especially with the protrusions. What's that? Who's there screaming "multiplayer"? Oh yeah, right, I forgot about the amazing revolutionary multiplayer, different from that in MC3, NOVA and hundreds of MMO-shooter exactly nothing. Bravo. Really incredible. Now time to finish. In fact, the conclusions of the majority of readers have long since understood. MC4 once proves that miracles do not happen. Once the most innovative company in the gaming industry found itself in the money, flatly refusing to put your heart into your projects. Projects, completely devoid of originality and new ideas. What all can talk, that many of gamers still hang in the Tom Clancy's Rainbow Six: Shadow Vanguard, looking with disgust towards all new games Gameloft. Stuck in the game, which, incidentally, came just two years ago. And that, according to those standards, a breakthrough was not, but it was really good, "not ordinary", as they say, a game. And that is now rightly regarded as a classic on par with Modern Combat 2 and NOVA 2. And all the new forgotten. And very quickly.… Expand