User Score
8.5

Generally favorable reviews- based on 61 Ratings

User score distribution:
  1. Positive: 47 out of 61
  2. Negative: 9 out of 61
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  1. Aug 7, 2016
    7
    tl;dr : MFF isn't a bad game in general. It's just that some of its ideas, while looking good on paper, could work better if it always didn't rely on RNG. Controls and menus feel clunky and the frame rate is lousy. If you can overlook those drawbacks, you'll still find a decent time waster, some decent battles and a deep customization system. My Score : 7.5 out of 10

    The overall
    tl;dr : MFF isn't a bad game in general. It's just that some of its ideas, while looking good on paper, could work better if it always didn't rely on RNG. Controls and menus feel clunky and the frame rate is lousy. If you can overlook those drawbacks, you'll still find a decent time waster, some decent battles and a deep customization system. My Score : 7.5 out of 10

    The overall presentation is well done. The graphics, while not on the level of Infinity Blade series, are decent. Menus on the other hand feel awkward and clunky. Definitely not as user friendly compared to other mobile entry like Brave Exvius and Record Keeper. The frame rate is generally bad, ranging from 15 to 30 FPS on my Samsung Galaxy S7 Edge.

    The whole concept of the battle system is well thought, but somehow I'm always feeling limited, which I find annoying. You battle using normal attacks to gain some random elements, which you use to cast powerful spells/abilities to beat your enemies. The problem is that you can only equip 4 spells/skills per builds. Each job can use 3 types of elements. So basically, you will use a build that is strong against the boss of each areas (the game tells you what type of element the boss is before entering the stage), while still diversifying to easily beat other enemies. Problem is, during battles, you don't always get the elements you need to effectively beat your foes. You have skills to convert all elements into the element you need, but they themselves need the healing element, which the game don't always give you when needed. I love the battle system, the idea on paper is well thought, but I found myself loosing long battles against some bosses simply because the game wouldn't give me the element I need. So basically, you can win or lose battles because of RNG, which kinda sucks. I hope they give us more options in the future to circumvent this hindrance.

    Speaking of RNG, being a mobile game, MFF doesn't escape the monetizing system well know for this format. Basically you become more powerful by buying cards from the store (using Ability Tickets gained in-game or by using magicites, which can be bought with real money or scarcely found in-game). Those cards can be leveled up, and the total level of your 4 cards which make up your build, or decks as they call it, makes up what level your character actually is. Thing is, most of the powerful and fully leveled cards and new jobs can only be bought using Summon Tickets, which can be found in-game, but much infrequent than Ability Tickets. Again, much like Record Keeper or Brave Exvius, if you want to undertake everything the game as to offer, you will have, at one point, to upgrade your cards to the highest rarity, which can take a while if you are a free player.

    The music, while not on the level of the fully orchestrated Brave Exvius, is decent. Composed by the same guy who scored FFXIII-2 and Lightning Returns. The multiple battle themes are particularly good.

    All in all, Mobius Final Fantasy is still a decent time waster that can be very addicting, if you can overlook it's multiple drawbacks. The potential is there. Only the future will tell us if Square Enix can build upon it. But for the meantime, I give this game a 7.5 out of 10.
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Metascore
73

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. Sep 1, 2016
    83
    Mobius Final Fantasy is a good RPG with card game elements, but it is not the true Final Fantasy that you've been waiting for.
  2. Aug 25, 2016
    70
    Another fun but not perfect Final Fantasy designed for mobile devices. Really spectacular and nice to watch to, but too linear and repetitive in the long term.
  3. Aug 23, 2016
    70
    With over the average graphics and music for a mobile game and a well crafted battle system, it's a pity that the game limits itself to be a continuous succession of battles. The characters and plot, despite the big names behind it, also lack charm. But for some random battles while commuting it's definitely a great option for Final Fantasy and RPG fans.