Metascore
59

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 25
  2. Negative: 5 out of 25
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  1. Sep 26, 2019
    90
    Mario Kart Tour isn’t perfect, but it is Nintendo’s best offering on mobile yet, and one that manages to completely avoid pay to win in the freemium space. That’s pretty commendable stuff.
  2. Nov 29, 2022
    80
    Mario Kart Tour makes a surprisingly fantastic mobile game because of the tons of items to collect, the fun gameplay loop, and the short but sweet matches!
  3. Oct 8, 2019
    75
    Mario Kart Tour has an imprecise control, difficult to master, but if you manage to cope with it you will find an addictive video game
  4. Oct 5, 2019
    70
    Whether in line at the airport or waiting for the doctor, the desire to take a ride on the track will not fail. A little more care and foresight from the Kyoto House would have been enough and Fire Emblem Heroes would have had a worthy rival in their stable.
  5. Oct 2, 2019
    70
    Monetization really does stand out as being greedy and egregious, but it can't mask what is an otherwise fun adaptation of the Mario Kart formula on mobile.
  6. Sep 30, 2019
    70
    This is some of the most fast-paced, frenetic Mario Kart action ever, but only to those who subscribe to its gold pass. For everyone else, this is still a surprisingly inventive spin-off, but one that also feels undermined by greed.
  7. Sep 27, 2019
    70
    Mario Kart Tour turns toward a larger than ever audience with an even more accessible formula, free to play. But it was deeply tweaked through both gameplay and economic models, which results in an overall hazardous experience with imprecise controls, battle scoring oriented races and competition geared by equipment collection, hence micropayments with shamefully randomized (and time limited) gains. As fun as it can be, this mobile episode looks like a superficial entry into the series, still driving at full speed only on consoles.
  8. Sep 26, 2019
    70
    Get used to Mario Kart Tour’s unconventional control system and ignore its overpriced and unnecessary subscription service and you’re left with a fun, free mobile take on the series. It was never going to replace Mario Kart 8 Deluxe, but by not including an energy system and promising regular new content Nintendo is at least offering a decent alternative to pass the time when you’re out and about without your Switch.
  9. Sep 30, 2019
    68
    Mario Kart Tour is a fun – and free – racing game. It's always online, and it never lags. But characters and karts aren't varied as usual, there are too many elements to buy, and its control system is simple, but not intuitive.
  10. Oct 1, 2019
    67
    Nintendo is still struggling with how to make a great mobile game, but Mario Kart Tour’s racing is solid.
  11. Oct 21, 2019
    65
    Mario Kart Tour is the best exploration of the franchise in the worst-case scenario. Nintendo has bet for a vibrant and appealing experience both in playability and in visual terms, but they are telling the payers that they are destined to pay if they want to get the best score in every single track; unless you are lucky enough to get that 1% chance pilot. Bad «game as a service» design, but they are still on time to reverse the situation by being less aggressive with the in game payments.
  12. 65
    Don’t get me wrong. When Mario Kart Tour flashes its moments of brilliance, you’ll have a bit of fun with it. As a free game, I think there’s little reason not to at least give it a shot. There’s always room for Nintendo to utilize steering assist and get this game back on track in future updates. But in its current state, it’d be difficult not to deem Mario Kart Tour the weakest of Nintendo’s current mobile offerings.
  13. Nov 20, 2019
    60
    Mario Kart Tour is a good mobile racing game that could be even better with another monetization system. Thanks to its good gameplay and a remarkable technical section, this title stands out among other mobile games.
  14. Oct 6, 2019
    60
    We’ve had some fun with Mario Kart Tour but, overall, is a disappointing game. Poor control and a omnipresent free-to-play system are simply not good enough for this franchise.
  15. Sep 30, 2019
    60
    Mario Kart Tour is a well done experiment, fun to play and suitable game for players of all ages. The game itself is too expensive compared to the full console game, limited due to the absence of a multiplayer mode. Potentially, you will risk spending more to unlock all the Mario Kart Tour characters than you would spend buying a Nintendo Switch with Mario Kart 8, which should make both players and Nintendo think that the path taken is not the right one.
  16. Sep 30, 2019
    55
    As a big Mario Kart fan, my heart is bleeding.
  17. Sep 27, 2019
    55
    The prospect of unlocking every part and every racer depends entirely on draining your wallet - but there is a good chance that I will keep returning with millions of others. The attraction of Mario Kart is even in its diluted form and with a dirty aftertaste too large to resist.
  18. Sep 27, 2019
    55
    Mario Kart Tour may have some nice visuals, it’s also very uninspired when it comes to track design and spends too much time trying to find ways to get your money.
  19. Oct 23, 2019
    50
    Ultimately, Mario Kart Tour is going to be divisive because people will invariably want it to be something it’s not. Tour is a mobile game for casual and mobile-centric gamers— period. Its monetization is aggressive but completely avoidable. While I’m outspoken against the way that developers have been turning to microtransactions and “games as a service,” I’m also of the opinion that the only reason these models exist is because consumers refuse to stop supporting them. So, if Mario Kart Tour isn’t the sort of game for you… don’t download it. Otherwise, this is a serviceable take on the series that is marred by finicky controls and convoluted player progression.
  20. Oct 2, 2019
    50
    Mario Kart Tour could have been a decent outing for the series (not a great one by any means), but its held back by its aggressive and obnoxious microtransaction system.
  21. Sep 27, 2019
    45
    Mario Kart Tour is a blemish on the franchise it shares its name with. The genre-defining creativity found in past entries is completely absent here, replaced by a hollow experience that's simply coasting on the name and goodwill of the games that came before it. I can only hope this is Nintendo's mobile initiative hitting rock bottom, and that it's all uphill from here. Because I can't stand the thought of another one of my favorite series having its reputation dragged the mud in search of a quick buck.
  22. Sep 27, 2019
    42
    No multiplayer, but a multitude of point- and currency-systems. Even though you can unlock a lot for free, the finance model takes a toll on the game design – too much to make this an entertaining party game.
  23. Sep 27, 2019
    40
    It's entirely possible to enjoy Mario Kart Tour without spending a dime, but the game can never quite escape the sleazy shadow of its true nature - a loot box delivery system.
  24. Nintendo Force Magazine
    Apr 29, 2020
    30
    I sincerely hope that investors see this as a wake-up call that's harmful to Nintendo's long-term reputation. [Issue #43 – November/December 2019, p. 26SW]
  25. Sep 29, 2019
    30
    A good looking but shallow repurposing of Nintendo’s classic kart racers, transforming it form the world’s favourite racing game to a cynical, and disturbingly persistent, cash grab.
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  1. Sep 26, 2019
    This game could suck a lot of your time—and battery life—if you try to max out every conceivable level and configuration for every tour.
  2. Sep 26, 2019
    That core is bland and inoffensive, doing just enough to feel like Mario Kart. The problem is so much of the game feels designed around monetization, as opposed to just being a fun game.
  3. Sep 26, 2019
    The racing portion Mario Kart Tour is bad, it’s Mario Kart with guard rails. Maps are pulled from the series greatest hits and races are limited to two laps. The finger controls work well. I placed my finger below the racer, holding before the starting gun to get a little boost, and drifting side to side to toss blue sparks and blast ahead of the rudimentary competition. But there is no sense of stakes or risk thanks to the guardrails on the levels. Mistakes didn’t send me careening into a field or off a cliff, but bounded me back on to the track.
User Score
4.2

Generally unfavorable reviews- based on 318 Ratings

User score distribution:
  1. Positive: 74 out of 318
  1. Sep 26, 2019
    0
    The worst in Nintendo's line up of mobile app offerings, Mario Kart tour preys on a younger audience, using aggressive monetization practicesThe worst in Nintendo's line up of mobile app offerings, Mario Kart tour preys on a younger audience, using aggressive monetization practices to make revenue from gaming whales. The app itself is a shambles and here’s why:

    • The game is free to play, yet on launch day was plagued by multiple users running into server connectivity issues, unable to play the game.

    •‘Mario Kart Tour’ tries to trick you into thinking there is a multiplayer component by including a ‘multiplayer’ option in the home screen menu of the app when in fact you are playing against CPU opponents exclusively. This is made worse by the use of player usernames in-game to trick the user into thinking they are playing against real people around the world.

    • Rarity rates for characters are ridiculous, with chances of obtaining certain characters being as low as 1%. Furthermore, some of these rare rate characters are also locked behind timed events, prompting players to try to obtain them before they disappear forever. This will cause players to spend more time and money in game and is a monetization model that has been made famous by ‘Fortnite’ introducing scarcity to drum up revenue.

    • 10 minutes before the game was released, a ‘gold pass’ subscription was announced costing $4.99 a month. This pass paywalls certain modes in the game such as a 200cc mode, and will allow users to unlock specific characters, carts and cosmetics. This amounts to $60/year which is a lot of money for a free to play game. Nintendo have not been upfront about this ongoing charge through the adverts for the game, as they know how egregious this is. How can anyone justify the price of content offerings from a Mario Kart Tour Gold Pass when it costs more that an annual Switch Online subscription? Or apple arcade for that matter!

    • The app utilises ‘Gacha’ mechanics introducing loot boxes, in game currency and gambling type systems to keep users engaged, and spending more money.

    • The game is 100% pay to win. When the user first launches the game often win races and place high in rankings. As time progresses users will need certain cars, characters or items that make the player faster or increase player rewards. This means free to play players are at a disadvantage. Remember, all of these take place in a single player experience.

    • This one is subjective but the gameplay is as casual as it can get, and honestly is quite boring. Exceptions can be made for this being a mobile experience, but there is no skill to driving and every track ends up feeling the same because of the lack of control the player has.

    It’s worth mentioning that this project was outsourced to Chinese app firm, yet Nintendo would still have approved every decision made. This sets a worrying trend for the future of gaming and the future of Mario Kart on Nintendo consoles. If you enjoy Mario Kart, you could buy both MK8D and a Nintendo Switch and still end up paying less than this app could cost you in the long run.
    Full Review »
  2. Sep 26, 2019
    10
    I really can't understand all the hate with this game. The same thing that happened in a different way with Mario run. The currency system isI really can't understand all the hate with this game. The same thing that happened in a different way with Mario run. The currency system is irrelevant if you play the game because you earn good rewards as well by playing the Cups.
    And the gameplay is really amazing for a mobile game. I'll only subscribe in some months after I'm sure that I'v already beaten every cups.
    Full Review »
  3. Sep 26, 2019
    0
    Yesterday I looked in the shop, the rubies that you need for opening the tubes, from which you can get the drivers and cart parts, just cost 7Yesterday I looked in the shop, the rubies that you need for opening the tubes, from which you can get the drivers and cart parts, just cost 7 € for 10 pieces (if you decide for the second cheapest offer) , for information: One tube opening costs 5 rubies, that is, one tube opening costs 3.5 € wtf

    By the way, you can get the same item out of the tubes several times (it was the case for me with the free rubies you get), they go up in the level or something, so you have to put in more money, if you really want to get everything
    Full Review »