First off, I'm a huge Hatsune Miku fan and I even cosplay her at conventions to fairly great success so this review is fairly difficult toFirst off, I'm a huge Hatsune Miku fan and I even cosplay her at conventions to fairly great success so this review is fairly difficult to write, Colorful Stage on the outside looks like a fairly competent game that can rival the project Diva series and that is part of the problem, it requires at exceptionally powerful smartphone to play and since the mobile market is completely unregulated without minimum or even recommended specs, if you can play then great...if not...too bad, at best you'll get messages saying your device is incompatible and at worse you can play...but it'll be extremely laggy and/or clicks will simply not register at all.
1) Phone specifications, these requirements are high and I'd consider this game to be on-par with a PS4 game in terms of graphics, effects and background videos when playing the game. Because of this, if your device and whilst IOS seems to have 'less' problems, the android version suffers significantly more with click latency or even simply failing to register clicks, flicks and drags at all!
2) Hackers, the game is absolutely rife with 'master perfect' hacks and Sega does not do anything about them, the hackers are everywhere and the chances of meeting one in a co-op game is near 100%
3) MTs, the microtransactions are also fairly bad, you can get a limited amount of free gatcha pulls but once again, the vast majority of any good characters, costumes requires paid crystals and naturally, the cost of them is deliberately created so you have to be just a bit extra in order pull characters, in a nutshell nickle and diming the player but that being said almost all other mobile rhythm games do the same thing.
4) Gameplay, the game is fairly complex for a rhythm game and on a phone this translates into having a very very small swipe area so if you have big hands/big fingers you have absolutely no hope since at higher difficulties it requires you to be *very* precise in your clicks, flicks and drags and if you have big stubby hands this can be detrimental to even passing a song, because the difficulty from easy to normal on average is a huge jump, I'd honestly say this is poorly balanced and If I was to compare this difficulty change to other games in the genre, I'd say its more like a jump from easy to hard rather than easy to normal because instead of just adding more clicks, it throws everything at you including the buggy multi-click drags which seem to to fail to register the most because you have to click/drag at the exact same time without any margin of error, you're just 0.1 seconds away from clicking the left finger to the right and that might be enough for it to fail.
I'd honestly say this may have worked so much better as a console release rather than a mobile release, but the developers know the money is in the mobile whale market.… Expand