Metascore
60

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 12
  2. Negative: 2 out of 12
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  1. Games Master UK
    Sep 19, 2014
    38
    Play this on mobile and prepare to feel robbed. [Nov 2014, p.80]
  2. 20
    This is a game by Peter Molyneux who, for all his misfires in recent years, remains a guy who is fiercely intelligent and deeply committed to creative game development. The fact that he allowed this game to fall into such a cynical monetisation model shows just how enslaved developers and publishers have become to free-to-play games, and that makes Godus a symbol, but for reasons that Molyneux probably didn't anticipate; it's a symbol for just how infuriating free-to-play has become.
User Score
3.0

Generally unfavorable reviews- based on 43 Ratings

User score distribution:
  1. Positive: 6 out of 43
  2. Negative: 30 out of 43
  1. Aug 13, 2014
    1
    This review contains spoilers, click full review link to view. I am a fan of Peter Molyneaux, Populous, Black and White, and Dungeonkeeper, but Godus is simply dreadfully boring. The game is mostly about waiting for things to happen, while the player does little or nothing. It is a game world without drama, passion, suspense, or any feeling of achievement. Even on an iPad, the primary action the player does (bulldozing land) is imprecise and aggravating. The end result is unsatisfying, as the best land for your followers is a flat plain. Followers get blocked from moving to a destination even when the route is clearly open. The "Voyage of Discovery" event consists of playing mini-puzzle games, something like Loderunner or Lemmings. This game does not make you feel like a god, but instead inspires a feeling most like waiting at the airport for a delayed flight that finally gets cancelled in the end. As you get further into the game, it gets progressively slower, which can be remedied by getting out your credit card. The one good aspect of the game is that it looks reasonably pleasant...but then you turn it into a flat ugly plain. Hurray?

    Deleting this game from my iPad now.
    Full Review »
  2. Aug 13, 2014
    2
    Like other professional writers have stated. This ham-fisted attempt at resuscitating a disheveled Populous on iOS devices is as off-puttingLike other professional writers have stated. This ham-fisted attempt at resuscitating a disheveled Populous on iOS devices is as off-putting as the terrible use of IAP's. If you enjoy being slapped in the face after your first 20 minutes of play with a huge timer driven pay-wall, that continue ad nausium, then this game is for you. Would not recommend. Full Review »
  3. Aug 10, 2014
    3
    Godus unfortunately falls into the category of games with so much potential, but forfeit that on bad business model choices. First, the goodGodus unfortunately falls into the category of games with so much potential, but forfeit that on bad business model choices. First, the good news. Godus is a true god-game, where you, the player, have the power to reshape the world (well, bit by bit), and your followers look to you for guidance and help. If you enjoy nurturing little followers and making their little lives better, then the game design of Godus is tailor-made for you. Graphics are weak but passable (barely), sound is nothing noteworthy. However, the bad elements of the game totally wreck it, and I mean thoroughly. First of all, the developers make no mention of it, but you need to be online at all times. Why? It's not an MMO game, so why the online requirement? Because you need to use 22cans' ridiculous social service to continue play once the tutorial is over. This is an arbitrary decision that takes what could be a very pleasant commuter or lunch break game and turns it into something unplayable. Even laying that aside, Godus is beset with some serious faults, not the least of which is a highly erratic control scheme. Rather than the finger-paint controls that are the most common for sweeping adjustments to the game world, Godus uses a radial model that sets the initial touch as a focal point and the subsequent drags as action. The result is a highly unreliable control design that often undoes work just completed because the game decided that's what you were trying to do. Finally, while graphics are "passable," that should not be construed as "good." The graphics of Godus are reminiscent of a childish version of Kingdom of Keflings: very cartoonish and extremely primitive. Overall, it's a game with an outstanding concept, but crippled by poor execution, bad decisions by the distributor (and the inexplicable agreement of gamemaking titan Peter Molyneux with those decisions), and a lack of polish take what could've been the Next Big Thing and make it Yet Another Example of Game Developers Caring Only About Secondary Income. Such a total disappointment. Full Review »