Metascore
66

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 2 out of 11
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  1. Apple'N'Apps
    Jun 22, 2014
    80
    Godfire is an ambitious iOS title that delivers a grand scale combat adventure for iOS that is graphically deluxe with somewhat simplified gameplay making it a should buy.
  2. Jun 20, 2014
    80
    Godfire knows what it wants to be and stylishly executes on it, unfortunately a difficulty curve tweaked to drive IAPs undermines its appeal.
  3. Jun 19, 2014
    80
    Its visuals are easily top-tier, the story is intriguing and the combat system, while a bit monotonous, is still engaging (particularly with a controller). Most importantly, it’s fun, and I think it’s worth playing simply for the visuals and story. Regardless, assuming you can handle the combat and violence, I highly recommend picking up.
  4. Jun 22, 2014
    70
    Prometheus, in his quest to steal the spark of fire from the gods, forgot to bring with him a spark of creativity. Godfire’s parts are all correct, with its sharp visuals, great score, and grand boss battles, but most of the moment-to-moment gameplay fails to satisfy. If you want to smash video game monsters in Ancient Greece, you could do worse… but you could also do better.
  5. Jun 19, 2014
    70
    A big silly blockbuster of a game that wants desperately to be on something other than a touchscreen device. Godfire: Rise of Prometheus has a meaty bounce to it, but its lack of subtlety will likely be too much for some to take.
  6. Jul 18, 2014
    65
    The game features excellent graphics, but unfornunately this is one of the few good aspects we've found in Godfire. This game has an extremely repetitive and easy gameplay that doesn't help to keep our attention high for more than a few hours.
  7. Jun 23, 2014
    65
    It doesn’t come as a surprise that Godfire isn’t God of War for mobile devices: however it’s a shame that Vivid Games focused only on some truly impressive graphics while forgetting just about everything else.
  8. Jun 20, 2014
    60
    Prometheus brought the fire of inspiration to mankind at the cost of his own freedom. It's a shame a spark didn't fall on Godfire.
  9. Jul 21, 2014
    59
    Godfire: Rise of Prometheus is not the bringer of the light that could have been, and this is due to its imprecise and rough combat system. It's stunning to watch tough, but this is not enough to recommend it.
  10. 40
    A very pretty but tediously paced attempt at a God of War clone, in-app purchases might be optional, but that does not change that the game simply isn't that much fun for the four hours it lasts.
  11. Jun 24, 2014
    40
    This is Godfire: Rise of Prometheus! This! Is! Boredom!
User Score
6.4

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 3 out of 8
  1. Jun 26, 2014
    9
    The game has some of the most gorgeous graphics I have ever seen on a mobile device. This is just pure awesomeness. I also like the mix ofThe game has some of the most gorgeous graphics I have ever seen on a mobile device. This is just pure awesomeness. I also like the mix of ancient and futuristic design.

    As for the game itself - it is similar to a movie summer blockbuster - out there to deliver fun and not much more. As I am a fan of juicy hack'&'slash - this is a game for me. Gameplaywise it is a mix between God of War (mainly due to the the setting) with Dark Souls - with all the gameplay and dying, especially on the higher difficulty levels. Game gives a challenge but beating the hard parts gives you satisfaction.

    Anybody who was expecting God of War because of the graphics should chill out - mobile devices have its limitations. It has to be playable without the physical controller. Here it is very playable.Although not as fast as GoW.

    I am also a fan of other game by the same developer - Real Boxing and with all the love and updates that game received I bet it will be the same with Godfire.

    As for the IAP - they are addition, more like DLC than a necessity. I see nothing wrong with that in a mobile game.
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