Final Fantasy VI Image
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91

Universal acclaim - based on 8 Critic Reviews What's this?

User Score
8.6

Generally favorable reviews- based on 222 Ratings

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  • Summary: Learn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematicLearn From The Past. Many centuries have passed since the war of the Magi - civilisations have been rebuilt with iron, machines and technology. But the forces of magic have begun to return, and when an ancient Esper is discovered, the risk of war resurfaces. Featuring all-new CG cinematic sequences exclusive to this edition. Discover the origins of special featurs later developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system and much more Numerous weapons, items, magic spells and special skills allow for incredible gameplay depth and strategy Expand
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Final Fantasy VI Advance Cutscene 1
Score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Feb 18, 2014
    100
    Though probably not the definitive Final Fantasy VI experience, this iOS version succeeds in preserving the essence of the original beneath its cosmetic alterations.
  2. Feb 10, 2014
    100
    Final Fantasy VI has a few issues and questionable decisions, but that doesn't stop it from being a worthy port of one of the best games ever made.
  3. Feb 11, 2014
    95
    No matter what form it’s in, Final Fantasy VI is one of the best games in the history of the medium, with its fast-paced battles, humongous world to explore, fascinating characters and bold, original story.
  4. Feb 10, 2014
    90
    Whether you love or hate the changes, RPG fans of the era have probably already picked this up. For the rest of you, I implore you that it’s well worth the entry fee.
  5. Feb 11, 2014
    90
    One of the finest JRPGs comes to iOS and it's a sublime release, despite a few quibbles.
  6. Feb 14, 2014
    80
    Final Fantasy VI on mobile is a lackluster port of a great game – but thankfully, not even a "blah" remake can bring down this classic.
  7. Mar 13, 2014
    80
    A not so great conversion of one of the best JRPG ever created. Still, a must have for almost every gamer.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 16 out of 24
  2. Negative: 5 out of 24
  1. Mar 30, 2021
    10
    Really the pinnacle of all classic JRPGs.
    The time and effort and love that was put into this shows, and still holds up even in its original
    Really the pinnacle of all classic JRPGs.
    The time and effort and love that was put into this shows, and still holds up even in its original form to this very day.
    Expand
  2. Dec 14, 2016
    10
    PRO:-Great Character
    -Amazing soundtrack
    -Good turn base gameplay -Amazing story -Has one of the best villains in gaming -You will feel
    PRO:-Great Character
    -Amazing soundtrack
    -Good turn base gameplay
    -Amazing story
    -Has one of the best villains in gaming
    -You will feel sorry and sad for the character even though the graphics is crap compared to games
    nowadays but they manage to pull off those emotional moments perfectly
    -It's not that expensive
    CON:-Starts really slow,like really slow
    -Visual not that great
    If you can pass the slow start and the visuals you will experience one of the best RPG out there
    Expand
  3. Oct 25, 2014
    10
    There are times when a 10 is not enough for a game, this one will be played and beloved for decades to come, it set the bar for what an rpgThere are times when a 10 is not enough for a game, this one will be played and beloved for decades to come, it set the bar for what an rpg has to be, and has never been surpassed since, this is the peak of RPG gaming and the best final fantasy ever made. Its been a downhill since then for squaresoft.

    The story is so detailed without getting boring (skyrim) so humanistic without being cheesy, sad without being depressive, and positive in the end as well.
    Characters are amazing, i actually dont like how developers abuse the cute anime look, but thanks to yoshikata amano's designs FF6 has some of the most charming guys around, you play with human beings this time, each one with their hopes and personal issues.

    THE MUSIC! Top contender for the best soundtrack ever! in 16bit glory! A mix of classical and progressive influences, best soundtrack by Nobuo Uematsu ever, and he has done lots of them!
    Visually is also intense considering how old the game is, love how square toned down the palette for this one, goes along perfect with the story they are telling, which is epic and poetic.

    Battles are not so hard but not so easy as well, they will give you the challenge you need to go along with the story without getting bored.

    Not only the best rpg ever, but also one of the best videogames ever, if you hate rpgs play it to see what is all about.
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  4. Jan 17, 2022
    9
    Final fantasy vi is the origin of the masterpiece that some time later was final fantasy vii, game of the franchise that you should not miss.Final fantasy vi is the origin of the masterpiece that some time later was final fantasy vii, game of the franchise that you should not miss. its music is incredible, good story and gameplay, totally recommended.

    GAME PLAY: 8
    MUSIC: 10+
    STORY: 9
    VISUALS: 8

    PERSONAL SCORE: 9 >> A JEWELL
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  5. Jan 7, 2018
    8
    Extremely addicting, and frighteningly enjoyable.

    The battle system is simple but very addicting and fun. I never got bored of it and even
    Extremely addicting, and frighteningly enjoyable.

    The battle system is simple but very addicting and fun. I never got bored of it and even now that I've completed the game i still feel a desire to go back in and continue leveling up my characters and to teach them all the best magic skills (the magicite system was great too, and it was really cool to see the precursors to later systems like FF7's materia).
    I also loved the immense variety of battle-styles/characters that they put in, which was executed really impressively (for the most part--never could get the hang of Setzer's slot-machine thing), but all in all it was great to have the characters actually feel like different people with different attributes, as opposed to just being blank-slates that only seem unique during cut-scenes.
    The characters themselves were very interesting and you really enjoyed getting to know more about them, but overall they weren't as engaging as some of the other more memorable FF crews and personalities. I think a lot of this boils down to the decision the game made to go the route of essentially having the whole cast of characters collectively be the "main character," as opposed to just 1 or 2 protagonists, which was itself a welcome and innovative way to go about it, but comes with the downside of characters that sometimes feel shoe-horned in or that you just don't care much about.

    The game therefore is not flawless, and the immense hype around it seems to prevent people from legitimately criticizing some of its lesser aspects. The plot was quite simple & straightforward; not very complex or surprising, although the choice to have the second, open-world part of the game be a "world of ruin" was quite incredible and great, and really added weight to the circumstances and made the stakes feel real and immense. This game definitely comes with its fair share of traditional Final Fantasy optimism and lightheartedness however, but in the good, endearing way that we have come to expect from FF titles.
    The villain, while very enjoyable and of course iconic, was really quite bare-bones and lacked relatable motivations. It was cool to see a baddie who was essentially evil just for the sake of being evil, kind of like the idea of the Joker in The Dark Knight where "some people just want to see the world burn", but overall he acted very "cliche bad-guy" in many respects and his story was not really explored. And as touched on before, I didn't really care much about a few of the characters and at times it felt like some were just thrown in for the sake of putting more characters into the game, done ways didn't really add to the plot or the story.
    A lot of these criticism, I think, are due to the problem that arises from trying to rate a classic game decades after its release, in which time so many other games have come out and continuously raised the bar higher with all of their innovation and improvement upon what has been done in the past. If I had played this when it first came out I'm sure it would have been a revolutionary experience (like FFVII was for me) and that I would have rated it a 10/10. I can definitely see how much of an achievement this game was for that time period and why there is so much hype surrounding it now. It was one of the first successful pioneers of providing a truly cinematic experience through the medium of gaming, and of treating a game as really something more than just, well, a game.
    This was definitely one of the best and most enjoyable RPGs I have ever played, but I can only rate it within the framework of the expectations that I have formed through all of my other previous gaming experiences (which includes FF7, 9, 10, 11, 13, 14, and 15 as well, for starters) and in that respect it was not without some faults. However, the fact that it holds up so masterfully even today in 2018, and that it was able to engage me to such an extent even now, is testimony to just how special this game really is.

    I give it an 8.5/10, with a well-deserved *instant classic* status attached to it, though, at this point, that hardly needs to be said.
    Expand
  6. Jul 11, 2014
    5
    PSN/PS1 review:

    This game has a lot of fans, and I'm not gonna please them. The thing is, the game feels slow and drawn-out. You play for
    PSN/PS1 review:

    This game has a lot of fans, and I'm not gonna please them. The thing is, the game feels slow and drawn-out. You play for 10 hours and realize you've spent the majority pressing "fight" and waiting for your characters to deal a number of damage points to the sprite they're up against. The story is epic but not original or mindbending in any way. You could fit it in an manga comic and be done with it in 2 hours or less. The rest is transportation and grinding. The visionary quality of the game is apparent, but has been redone so many times it feels clichéd. On PS3, it makes for a bigger experience to play Ni No Kuni. On portable systems, there's Earthbound or Chrono Trigger or even just something that isn't a grindy JRPG (ebooks are great).

    I will disclose that I am only halfway through the game, but this afternoon I ragequit after a long sequence of dialogues after a boss fight followed by sudden game over on the world screen because I was left with a useless character and didn't save right away. It might have been my own mistake, but the save system is unforgiving at times, and not in the exciting Dark Souls way, but in the grindy repetitive way where you consider whether you would even do the work for money.

    I recommend the game to those who have some special reason to play the game (what do I know, man, it's your life). But to the average gamer, I warn you. It's a long and grindy process.

    Oh wait, I forgot about the soundtrack. It is absolutely masterful and kinda makes the game worth sticking with. The soundtrack is the only reason I think 5/10 might be too low a score.
    Expand
  7. Feb 16, 2021
    0
    FFVI is a mediocre game, the massive amounts of RPGs out there are better. This is one of the worst experiences you can have playing a game.FFVI is a mediocre game, the massive amounts of RPGs out there are better. This is one of the worst experiences you can have playing a game. Combat is a complete joke, even by FF standards. Even bosses go down after just a few attacks. Nothing in this game can even remotely pose a threat to you, yet it insists on assaulting you with random encounters every few steps. It's filled with bugs and mechanics that break the balance in half

    But what irked me the most was how godawful the writing is. FF6 is a game that clearly wants players to be invested in the story, yet it never bothers to give any of the characters a real emotional stake in that story. Terra, ostensibly the protagonist, spends almost the entire game in a fugue state and going 'what's going on? aw, my amnesia, aw, my head'. At one point, Banon, the rebel leader, even asks her if she wants to help the rebellion. You can in fact answer no to this question, and if you do it repeatedly, the game actually accepts this answer. Guess what? The game completely ignores your answer and just continues with Terra helping the rebels. How on earth did they go with this script? FF6 is a story where the protagonist literally does not give a **** so why should the player?

    All of the characters ring completely hollow. Cyan is introduced, and within minutes his kingdom and family are poisoned to death, and, minutes later he's cracking jokes about being an old geezer who's clumsy with Magitek mech, and we are supposed to take him seriously as a character and empathize with him. Edgar, a literal king, joins the rebels, yet there's not a single line of dialogue in the game where he expresses any doubt or hesitation or other human emotion about abandoning the safety of his station. All of the characters are complete caricatures and it's impossible to take the story seriously as a result.
    Expand

See all 24 User Reviews

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