User Score
8.7

Generally favorable reviews- based on 121 Ratings

User score distribution:
  1. Negative: 12 out of 121
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  1. Jan 29, 2016
    0
    Shameless money grab (42 $ for 11 draw with 65 % of getting 5*) with barebone gameplay. Just play a real Final Fantasy game.

    Gameplay is extremely repetitive. Be prepared to fight the same boss 10 times because they keep recycling the same content.
  2. Mar 25, 2016
    0
    Barebone game that preys on nostalgia and tries to charge you 4.21 $ per draw. Extremely repetitive gameplay, no multiplayer, fight the same boss over and over again. If this game wasn't call final fantasy nobody would be playing it. Stay away from it.
  3. Apr 7, 2016
    0
    Final Fantasy Record Keeper (FFRK) is a fun and engaging mobile game that combines nostalgia for games of Final Fantasy past with a twist of current Final Fantasy titles. Updates are frequent and the game is fast and friendly for beginners and people less familiar with previous the previous titles that the series draws upon.

    Unfortunately, the game's continued development is funded
    Final Fantasy Record Keeper (FFRK) is a fun and engaging mobile game that combines nostalgia for games of Final Fantasy past with a twist of current Final Fantasy titles. Updates are frequent and the game is fast and friendly for beginners and people less familiar with previous the previous titles that the series draws upon.

    Unfortunately, the game's continued development is funded through an IAP system of gambling for "relics" that your party of adventurers use in combat and this system of gambling or "gacha" is largely unregulated in places outside of Japan. Obtaining better relics is integral to progression in the game and DeNa's lack of transparency regarding the percentile chance of obtaining the relics that they feature weekly is a significant turn-off and has opened the door for DeNa to exploit its playerbase in order to obtain money quickly.

    A substantial number of Record Keeper's players began contributing to a collection of data on the gambling aspect of the game through a sub-reddit and generated a statistically significant sample-size that also helps mitigate reporting bias. DeNa used Record Keeper's most recent event to cut the percent chance of obtaining several of the most desirable relics that were featured nearly in half from the normal percent rates that player's had collected data for.

    Outcry from some of the playerbase resulted in numbers of players emailing DeNa about this shady business practice and asking if there was any possibility that what happened was unintended or simply a mistake in the surveying or analysis of the data. DeNa responded by telling players everything was fine and working how they intended.

    DeNa removed any consumer confidence I had for them after this blatant money-grab and I felt inclined to email their customer support as well with my grievances regarding their lack of transparency in their IAPs and the current bait and switch tactic that sets a precedent that they may even cut the success rates by 90% or more without disclosing anything to the playerbase. Although I was only a very small financial contributor to the game who spent no money on the current event, DeNa has shown the playerbase that they will fully exploit the gambling grey-area of their gacha system to the detriment of the players.

    In summary, download and enjoy FFRK as a completely non-IAP user because DeNa cannot be trusted to fund development of the game responsibly. When you gamble you are paying for a chance to win, but when the slot machine you are playing is adjusted to make winning increasingly more difficult without your knowledge, the safest bet is to not pay all.
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  4. Oct 8, 2015
    1
    Game could be great. The progression system clearly encourages you to spend money and that would be ok if spending money actually got you anything most of the time. After playing for two weeks and saving up mithril and spending a little bit of money I had gotten only two 5 star relics and none of them were unique ones. Reaching level 30 and running daily dungeons enemies were stillGame could be great. The progression system clearly encourages you to spend money and that would be ok if spending money actually got you anything most of the time. After playing for two weeks and saving up mithril and spending a little bit of money I had gotten only two 5 star relics and none of them were unique ones. Reaching level 30 and running daily dungeons enemies were still primarily dropping minor orbs when I need lesser orbs to make new abilities and hone the ones I have. The graphics of the enemies are nice so I don't see why they couldn't have done the characters in a style similar to the psp remake of Final Fantasy IV. While the equipment and orb drops are enough to keep you farming for a long time you also have to deal with the typical freeium stamina meter crap, game is likely one of the best in ios/android but that isn't saying much. Expand
  5. Jan 29, 2016
    1
    If this game wasn't called Final Fantasy, nobody would be playing it. The progression system clearly tries to make you spend money. After spending 2 months saving resources and getting no 5 stars, you will desinstall this game and curse the developers.

    Even as a mobile game, it falls short. It tries to use nostalgia against you to make you spend money on characters relics that you want
    If this game wasn't called Final Fantasy, nobody would be playing it. The progression system clearly tries to make you spend money. After spending 2 months saving resources and getting no 5 stars, you will desinstall this game and curse the developers.

    Even as a mobile game, it falls short. It tries to use nostalgia against you to make you spend money on characters relics that you want with ''greater chances'' of getting them (greater chances = 1 %).
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  6. Dec 25, 2016
    0
    Just another moneybag for SE fill their wallets, IF you don't have *girly voice* "Legendary Relics" (wich is SO FREAKING hard/expensive) you simple don't advance the events, JUST THAT
  7. Mar 1, 2021
    4
    I would love this game so much more if I could be able to grind for Record Rubies, Mythril, 6* Motes, Job Class Motes, Soul Break Equipment, Memory Crystal Lode III, etc. Not to mention the missable Kingdom Hearts characters.

    I like to 100% my games, and this is not very possible here. Fun game. Still suffers from the same pay-to-win type aspect that so many mobile games fail to. Would
    I would love this game so much more if I could be able to grind for Record Rubies, Mythril, 6* Motes, Job Class Motes, Soul Break Equipment, Memory Crystal Lode III, etc. Not to mention the missable Kingdom Hearts characters.

    I like to 100% my games, and this is not very possible here. Fun game. Still suffers from the same pay-to-win type aspect that so many mobile games fail to. Would of rather paid $20+ dollars and get a game I could max out my characters in.
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Metascore
75

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 13
  2. Negative: 0 out of 13
  1. CD-Action
    Jul 27, 2015
    80
    I didn’t expect this could happen, but Square finally released a mobile Final Fantasy game that is not a steaming pile of filth. [08/2015, p.78]
  2. May 14, 2015
    80
    An unnecessary amount of initial complexity can’t stop Final Fantasy Record Keeper from being a solid mobile game that offers a fun, original adventure peppered with iconic elements from the series’ past.
  3. 80
    Aside from that energy bar, Record Keeper is a Final Fantasy fan's dream mobile free-to-play game. The combat is simple, but well balanced and engaging, and the presentation and aesthetics are so authentic to the veteran series that it's impossible not to play and get a nostalgic rush.