Metascore
73

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
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  1. Sep 18, 2014
    80
    Its historical significance aside, Dragon Quest 1 is a fun, campy, difficult, thoroughly old-school RPG.
  2. Sep 15, 2014
    80
    It can confidently be said Dragon Quest I is one of the best RPGs on mobile (possibly only bested by its big brothers), and though it’s a shorter game, its $2.99 price tag is perfectly reasonable.
  3. Sep 11, 2014
    70
    I think it's a game best experienced in portable format these days, but even with that in mind, it's still really only for those looking for a return to the most simple of times.
  4. Sep 17, 2014
    60
    A look back at the early days of the JRPG. Dragon Quest I is solid, but we've come a long way since it was first released and it's starting to show.
User Score
8.0

Generally favorable reviews- based on 36 Ratings

User score distribution:
  1. Positive: 24 out of 36
  2. Negative: 3 out of 36
  1. Apr 6, 2015
    7
    The game is fine, very very VERY old school. It's an important piece of videogaming history. The only problem is that this port to iOS andThe game is fine, very very VERY old school. It's an important piece of videogaming history. The only problem is that this port to iOS and Android (as the ports of DQ2 and DQ3) have worse graphics than the SNES remakes. The new orchestral score is great, though.
    I would recommend this game only to hardcore fans of the series and "videogaming archeologists". I am kinda both and I had a blast.
    Full Review »
  2. Oct 27, 2021
    3
    Disclaimer for every game released before the fifth generations of consoles: the ideal way of critiquing a videogame would be to do itDisclaimer for every game released before the fifth generations of consoles: the ideal way of critiquing a videogame would be to do it contextually to the time period in which it was released. But since I was born in 1999, with the sixth generation of games being my first, I lack the full perspective and knowledge of previous generations that one would need to critique an older game fairly, and have no other choice but to review this product with modern games' standards in mind.

    Dragon Quest is surprisingly, deliciously straight forward in how much freedom it gives the player, right from the very beginning. You are the hero, tasked with defeating the evil lord that has broken peace and is bringing the world to ruin. That's it. That is all the information you will be given at the start of the game, and it's completely up to the player to discover how to reach the evil lord's lair. The entire world map is immediately open, so the player can freely explore the entire world, with no walls, searching for clues and hints on how to proceed. Travelling through this hostile world fighting monsters, discovering hidden dungeons and visiting distant villages where old townfolks speak of ancient legends and rumors. Every NPC has something to say and not a single dialogue is really useless, as they will all provide you with worldbuilding, some good laughs or, most importantly, vital clues that will guide you towards your next goal. Aside from the stuff inherent to the main objective, the game is also full of NPCs talking about rumors of legendary armors, hidden treasures and captive princesses, all side-content that is completely optional. There's not much of it, but it still leads to a fun personalized experience. There is no handholding, the game isn't explicitly guiding you anywhere: it's the player themselves carving their own path to glory through investigation, creating a genuine adventure. This is some spectacularly immersive gameplay and yet, towns and dungeons have one big issue: locked doors. Not all of the maps are immediately explorable, as many doors will need a Magic Key to be unlocked, and beyond those doors lie many secrets. The problem with Magic Keys is that one key can open all doors, with no distinction. So, once you find the source of Magic Keys you just mindlessly buy them all and open each and every lock on the world, instantly removing all doors as an obstacle in an instant, whereas giving each door its own key, hidden somewhere in the world, would've made this a lot less boring and overly simple way to handle obstacles. This, plus the impossibility of fast travel to each town, makes the later hours of the playthrough a lot more tedious.
    You may have noticed that I left the most important part, core of the gameplay, which is the Combat and Dungeons, for last. This is because, sadly, these are the things that have aged the worst out of the entire experience.
    Dungeons dont get any more exciting than having some poisonous floor that deal damage, and Combat is so barebones and primitive that it's more cute than anything else.
    Or, in other words: Dragon Quest has some horribly rudimental Dungeons and Combat that are painfully repetitive and boring for today's standards, and yet the epic sense of freedom of the experience, with a player given full control over their adventure, is something truly magical that less than a few games can provide nowadays (most notably, but still not quite in the same way, The Legend of Zelda: Breath of the Wild). That freedom is something that can still ignite a fire of excitement inside anyone's heart.
    Full Review »
  3. Mar 26, 2019
    9
    Fantastic and quick RPG for Android. Great controls on mobile, simple game, easy to understand and doesn't overstay its welcome. It's greatFantastic and quick RPG for Android. Great controls on mobile, simple game, easy to understand and doesn't overstay its welcome. It's great for beginners to the RPG genre. Full Review »