Demon Mark: A Russian Saga Image
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  • Summary: Call upon the power of your cursed Demon Mark to battle dragons, witches, and an undead army! Beware: each time you use it, the Mark grows stronger.

    Demon Mark: A Russian Saga is a 200,000-word interactive fantasy novel by Vlad Barash and Lorraine Fryer, steeped in Russian folklore. It's
    Call upon the power of your cursed Demon Mark to battle dragons, witches, and an undead army! Beware: each time you use it, the Mark grows stronger.

    Demon Mark: A Russian Saga is a 200,000-word interactive fantasy novel by Vlad Barash and Lorraine Fryer, steeped in Russian folklore. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

    Once upon a time, in the land of Rus, you lived a simple life as the firstborn child of peasant farmers. But when the evil demon Uhin places the Demon Mark upon you and kidnaps your parents' second child, you'll set out on an epic adventure to reunite your family.

    On your journey through Russian folklore, you'll confront the treacherous witch Baba Yaga, the seven-headed dragon Zmey Gorynych, the mythic giant Svyatogor, and the villainous Koschei the Deathless with his army of corpses.

    Team up with the bogatyrs, the heroes of Russian folk tales: strong Ilya Muromets, pious Alyosha Popovich, and wise Marya Morevna. You and your talking animal companion will journey all the way to the Tsar and Tsaritsa's court in Kiev for assistance on your quest. Will the bards of Kiev sing the tale of your heroic victory, or your tragic sacrifice?

    The Demon Mark is whispering to you. Do you hear it? Should you listen when it calls your name?
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  1. Aug 7, 2017
    50
    I wish those middle sections were strong enough for me to recommend Demon Mark in spite of its slow beginning and disappointing end, because I absolutely love the idea of this one. When the story is reveling in its source material, it was almost enough to push the needle in that direction. But when a game's interactivity depends entirely on player choice, it's the rare game that can gracefully handle disregarding said choices. Outsmarting Baba Yaga might be a lot of fun, but that lack of proper agency, especially in the ending, is why Demon Mark misses its own mark.