- Publisher: Nexon
- Release Date: Jan 5, 2012
- Critic score
- Publication
- By date
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Jan 6, 2012More maps or more zombies would be nice, but really I'm just holding on to hope for an eventual way to bypass the super-boring early waves. Still, it's bound to keep action lovers occupied for a while.
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Jan 9, 2012A port of a popular online offering, Combat Arms on iOS fails to live up to our expectations. Is anyone else as frustrated with trailers that appear to show one gaming style while providing a completely different type of game?
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Jan 21, 2012Finicky controls, far too much grinding, a tiny selection of stages, and a dull atmosphere make this a poor way to train for the inevitable zombie apocalypse.
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Jan 21, 2012Boring! No online, no exploration, no plot. The Unreal Engine (also not well used) is not enough to guarantee a good game and, in fact, Combat Arms ain't.
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Jan 13, 2012A lack of new ideas isn't always a bad thing, but Combat Arms: Zombies couples its undead fetish with broken controls and poor design.