- Publisher: Electronic Arts
- Release Date: Apr 15, 2012
- Also On: PlayStation 3, Xbox 360
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- Critic score
- Publication
- By date
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Apr 12, 2012While the console version is good, Burnout CRASH! feels right at home on the iPhone.
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Apr 13, 2012The almost puzzle-like gameplay of figuring out how best to cause the most destruction is simple, complex, and satisfying in every way.
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Apr 12, 2012While seasoned players may find that Burnout Crash! is a little lighter on content than they would like, the game is certainly a blast while it lasts and if you're up against friends on Origin the Autolog can get very competitive.
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Apr 13, 2012Despite having no real online or real-time multiplayer, Burnout Crash is totally addicting and lends itself perfectly to that "just one more time" mentality that is perfect for mobile gaming. And for only $5, this is a far better value than the XBLA version.
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May 14, 2012It feels a lot like eating junk food - not a lot of substance, it attacks your senses in different ways, not particularly good for you but great while it lasts - but afterwards, the satisfaction does not stay around for very long. All in all, a nice fun diversion of a game
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Jun 19, 2012On IOS Burnout CRUSH! is perfect, managing to convince even those who had been unenthusiastic about the home console version.
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Apr 25, 2012EA and Criterion were wise to include the well-received Autolog from games past, giving players the opportunity to keep track of other people's scores and challenge them outright to ascend the leaderboard. It worked remarkably well in the Need for Speed series, and it's a welcome addition here as well.
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Apr 18, 2012Sure, there is a sense of random luck to the whole thing, and at times you look like a crazy person flicking at your iPad. But, in a way, that is its charm.
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Apr 17, 2012Burnout Crash! thinks big with its large maps, huge explosions and crazy mix of mayhem-inducing bonuses; it's fun, but mindless and the perfect distraction for those after some simple fun.
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Apr 12, 2012Burnout Crash perfectly embodies the horrid cliche of "Easy to learn, but difficult to master." It'll only take you a few tries to get a handle on the game physics, but actually learning the nuances of where to try to stack up cars on each intersection and how to position your own car to not mess up existing piles almost turns Crash an entirely unexpected physics puzzle game, especially if you jump into it expecting something like previous Burnout titles.