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  • Summary: bit Dungeon II is fast action-adventure game with a giant overworld to explore.

    You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul. The dungeons are randomly placed in the overworld,
    bit Dungeon II is fast action-adventure game with a giant overworld to explore.

    You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

    The dungeons are randomly placed in the overworld, changing your experience each play through.
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Jan 7, 2015
    60
    If you don't mind games that are very rough around the edges, this is an action-RPG roguelike to check out. But it's not the best experience.
  2. Jan 13, 2015
    40
    Bit Dungeon II has a few interesting ideas, but in the end it simply can't execute them all and falls flat on its face.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jan 6, 2015
    8
    (Note: This review is for the Android version) Great action-RPG. Like its predecessor, it features randomized dungeons and items. The game has(Note: This review is for the Android version) Great action-RPG. Like its predecessor, it features randomized dungeons and items. The game has a lot of improvements from the first game. The most visible is the interface. It features a much better inventory screen and now allows you see the attributes of what you are picking up (the first game put the text right under your finger). The player attribute system has been reworked is more complex, but I haven't really played it enough to learn all its nuances. There are now five main stats, strength, dexterity, intelligence, constitution, and spirit. Like the first, the game really doesn't explain what all these affect: but I can tell that each weapon type is affected by certain attributes (staffs are intelligence based, and daggers are dexterity based), each weapon type has its own power attack, and the stats you gain each level are in turn affected by what equipment you have. The story is like the first: you are a nameless spirit-hero on a quest to avenge? rescue? (something…) his wife’s soul. The gameplay is still fast-paced and has you killing monsters through taps and holds. It has a permadeath feature with a one-life system similar to Dark Souls: you have one life and one chance to retrieve it if you die. The loot system has also been rehauled, and there seems to be even more items possible than ever (there are several item quality tiers, but it’s hard to tell which are better, especially with the higher tiers). In addition to randomized dungeons, there is now an overworld to explore, with randomly placed dungeons, all which definitely have a The Legend of Zelda-ish feel. Unfortunately, their puzzles never ascend beyond simple button pushes and back-tracking, but many of the elements of a classic A Link to the Past dungeon are joyously re-created. The game even feels more like a hybrid of Diablo and The Legend of Zelda, and has a stronger identity because of it. The game’s soundtrack is like the first, kinda generic sounding and honestly not that great.

    With all the improvements, there are still some issues. There still is no way to properly quit the game, and besides collecting loot and killing things, there really isn’t much variety in what you can do (no skill trees or skill points, etc.). The overworld is small and rather plainly designed, and trying to find the dungeons is frustrating since there is no map of any kind. It is still being developed and updated, so you could consider it an early access game of sorts, although any planned features are not revealed by the developer. At $3, it is a good deal and will be sure to entertain while the novelty lasts.
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