User Score
6.8

Mixed or average reviews- based on 99 Ratings

User score distribution:
  1. Positive: 54 out of 99
  2. Negative: 20 out of 99
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  1. Dec 3, 2017
    3
    Pros:
    Animals now have a friend level that you can see as you raise it.
    A grid is visible when you place furniture. Market allows you to sell items to other players. (Except furniture and clothing.) You can view your catalog at any time and monitor your completion in specific series. 301 furniture items and 163 clothing items available to unlock as of 12/3/2017. A decent time killer
    Pros:
    Animals now have a friend level that you can see as you raise it.
    A grid is visible when you place furniture.
    Market allows you to sell items to other players. (Except furniture and clothing.)
    You can view your catalog at any time and monitor your completion in specific series.
    301 furniture items and 163 clothing items available to unlock as of 12/3/2017.
    A decent time killer if you have no access to a console or handheld game, especially if you are an Animal Crossing fan.

    Cons:
    Repetitive. Gameplay loop is: Fetch item-->deliver it-->gain friendship-->unlock furniture to craft-->craft furniture-->allows new animal to move in-->repeat. Loop takes 10-20 minutes to complete and allows you to repeat it every 3 hours. You show off your furniture to your friends. That's it. That's the game.
    Is about 5-10% of what you would expect from a full Animal Crossing game.
    Just makes you want an actual Animal Crossing game.
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  2. Nov 26, 2017
    3
    I grew up playing animal crossing, i remember being a little kid and begging my parents to buy the GameCube version at a toys r us, i wanted this game to be great...but its painfully average and not the animal crossing i grew up playing. I realize its a spin off but it honestly feels like a completely different game with the animal crossing skin tossed on it.

    Seasons don't change and it
    I grew up playing animal crossing, i remember being a little kid and begging my parents to buy the GameCube version at a toys r us, i wanted this game to be great...but its painfully average and not the animal crossing i grew up playing. I realize its a spin off but it honestly feels like a completely different game with the animal crossing skin tossed on it.

    Seasons don't change and it doesn't run on real time. Excluding the other 2 spin offs all animal crossings did this. It gave AC its magic and made you feel like you were living out your own virtual life which this game does not do at all, when i play this i feel like im playing a mobile game to pass time instead of actually enjoying myself. Adding in microtransations only makes things worse. Anyone whose played a real animal crossing game knows the endless grinding that needed to take place in order to get anywhere in the game, here you can bypass it simply by paying real world money.

    The bottom line here is if you removed the animal crossing skin your left with a boring "do this collect that" phone game that is nothing like the originals. I would rather pay 10 dollars for a simple remake of the gamecube version and be able to play that on the go over this.

    While this may be a average phone game at its core, its a bad animal crossing game that i have no intent on playing again.

    My final rating for Animal Crossing: Pocket Camp is a 3/10
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  3. May 31, 2018
    3
    The differences are subtle and sinister in nature, but this isn't the Animal Crossing you know and love -- it's FarmVille wearing a cuddly animal friend skin to mask its avaricious intents. There's no world generation, no actual player interaction, no unique animal populations, no creative outlets for town tunes or clothing; instead there are a series of resource harvesting zones withThe differences are subtle and sinister in nature, but this isn't the Animal Crossing you know and love -- it's FarmVille wearing a cuddly animal friend skin to mask its avaricious intents. There's no world generation, no actual player interaction, no unique animal populations, no creative outlets for town tunes or clothing; instead there are a series of resource harvesting zones with regenerative timers to deliver things to animals (for which you have limited storage space; expandable with premium currency) to earn materials to craft furniture (and wait for that to be built, or remove the wait with premium currency) to impress other animals and get them to move in. Your one and only creative outlet is furniture arrangement. You can trade resources with friends, but only by offloading things you don't want into market stalls; you can't post or field specific resource requests. K.K. Slider makes his appearance as a limited-availability talking prop obtained for $12.50 of premium currency, with all of 3 lines of dialogue and no music to play for you. There's even the classic "pester 5 friends to access the premium zone" system (or just pay premium currency for every visit).

    Animal Crossing was never about powergaming so it's hard to look at all the wait timers and say they ruin everything on their own, but once you strip out the random generation, exploration, and creativity aspects and constantly needle players about how their lives can be improved by just paying more money (even in the incidental dialogue of the animal characters), you've corrupted what was once an enjoyable unwinding activity into something far more hypocritical and transparently capitalistic in nature.

    TL;DR: It's literally FarmVille with an Animal Crossing skin. AND NOW LOOTBOXES!
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  4. Nov 26, 2017
    1
    This is not Animal Crossing. This is a loveless grinding simulator without any of the creative freedom of the original games.
    I don't understand how anyone can enjoy this repetitive microtransactionfilled mess.
  5. Mar 14, 2018
    0
    Animal Crossing: Pocket Camp has been the popular game for my son because he like everything with cartoon and nature. And he also follows another simulation game: Wonderful Island. Anyway, two both are very interesting. If you has child, just let him or she play Animal Crossing: Pocket Camp or Wonderful Island!
  6. May 5, 2019
    2
    god, they made my childhood game such a drag. this game isnt too bad, it's just insultingly boring and such a disappointment to me as a fan. where do i start? the animals in this game lack any kind of personality at all. just "oh im sporty and im cute-sy." its as dry as cardboard. everyone is just too nice and predictable its bleak. in the older versions, the animals had the mentalgod, they made my childhood game such a drag. this game isnt too bad, it's just insultingly boring and such a disappointment to me as a fan. where do i start? the animals in this game lack any kind of personality at all. just "oh im sporty and im cute-sy." its as dry as cardboard. everyone is just too nice and predictable its bleak. in the older versions, the animals had the mental capacity to express human emotion, like anger. it was fun when i pissed them off and they said something hilariously rude. it felt like i was actually getting to know someone and i just dont get that in this new game.

    the map sucks too. exploring the open world and wondering around used to be an important element of this game. now you get a map, you click somewhere, you get a loading screen, and youre there. wheres the fun in that? they literally just stripped this game of what used to make it so good and that to me is just insulting.

    the older games were a much better creative outlet too but this game is SO limited in that aspect. its all gone. everything is so dry, repetitive and in a way... sad. its like i just log in the game once in a while to get random free things from the animals in my camp, only to question why i need the materials and bells in the first place as this game just fails to make me care about anything about it.
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  7. May 23, 2020
    3
    In Tom Nook's latest money making scheme, you are forced to pay real life money in order to have fun. Which is also true about the other games, since you have buy the game, but since this one is a mobile game it's bad.
Metascore
72

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 31
  2. Negative: 0 out of 31
  1. Dec 14, 2021
    70
    Animal Crossing: Pocket Camp is a fun and cute game for everyone willing to either pay up or be patient. Expecting this game to give you more than a decorating sim is simply a mistake.
  2. Mar 26, 2018
    60
    Animal Crossing: Pocket Camp has a lot going for it and does a lot right. It has some elements that looks really promising and can take the whole franchise in exciting new directions in the future. However, a lot of the soul of the franchise has been removed by becoming too punctual and predictable. The player knows exactly everything that is going to happen at exactly every time of the day.
  3. CD-Action
    Feb 8, 2018
    55
    Pocket Camp is worse than main renditions of Animal Crossing in every aspect. Nintendo took a great franchise and taught it nasty mobile habits. [01/2018, p.51]