• Publisher: Snowman
  • Release Date: Feb 21, 2018
User Score
8.0

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 16 out of 24
  2. Negative: 2 out of 24
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  1. May 12, 2018
    4
    Where the previous Alto game (Alto's adventure) made me feel it helped me perform the most awesome stunts, this game is an a**hole. The (admittedly gorgeous) lighting effects reduce visibility and there are more obstacles that seem character specific. The new wall grinding chasms are too hard. Probably because of the graphics, it runs jerky on anything below an Apple A9. So even thoughWhere the previous Alto game (Alto's adventure) made me feel it helped me perform the most awesome stunts, this game is an a**hole. The (admittedly gorgeous) lighting effects reduce visibility and there are more obstacles that seem character specific. The new wall grinding chasms are too hard. Probably because of the graphics, it runs jerky on anything below an Apple A9. So even though this game has better sound, better looking graphics and more evolved gameplay, it sucks. Don't get this, get the older one, which has Llamas. Expand
Metascore
88

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Apr 24, 2018
    90
    Sensational experience, exceptional art, perfect continuation. Alto's Odyssey deserves a number of superlatives, but it all concludes in one fact - this is currently the best endless runner that brings true catharsis.
  2. Mar 9, 2018
    95
    Alto’s Odyssey not only serves up a fantastic succession to the original Alto’s Adventure but also delivers a gaming experience for the ages.
  3. Feb 28, 2018
    80
    Transplanting its action from the snow of Alto’s Adventure to a desert makes less difference than you might imagine to this beautiful-looking, almost meditative sandboarding game. Sharing a great deal with the first outing, you’ll once again be sliding down undulating, procedurally-generated terrain, popping tricks, hopping over rocks, chasms and bonfires and occasionally racing stray lemurs. Its perpetual magic hour lighting and immaculately drawn visuals complement the serene action, in which you can now wall-ride to extend your chain of tricks, even if players of the original may feel they’ve seen much of this before.