This review contains spoilers, click expand to view.
I was sold on this game by a Slate review called "The Simple, Text-Based iPhone Game That Will Make You Question Your Own Humanity" and thousands of five-star reviews on iTunes. Having finished it, I do question humanity, but not in the way ADM may have intended. Instead, I wonder, what is wrong with all these people?!
Despite the Nietzschean pretension at its core, ADM involves hours of grinding for resources in oder to progress through its very thin plot. You get to press timed resource gathering buttons for several hours, and fight monsters, which are preceded by a minimalist announcement such as "a scavenger waits just inside the door", and again involve mashing buttons on timers. There is only about a dozen or so of such enemies, which differ in only how much damage they do and how much health they have. The experience is just slightly more exhilarating than carting wood, which you spend most of your time doing.
Speaking of plot, the central conflict in the game is between the player character and a "builder" NPC. This paragraph will include a minor spoiler, which you encounter in the first 20-ish minutes of the game, so skip to the next one if you want the surprise (the surprise is not worth it). The builder invites you to build some huts to populate a village you create. Suddenly, the village inhabitants are referred to by game as "slaves", and the builder starts to turn on you, for being to aggressive and expansionistic. You make no choice that makes the villagers become slaves. Why more 'slaves' show up to join your expanding village is also never explained. They seem to do it out of their free will, but why?
The tension between you and the builder has puzzled me for much of the game, because you don't do anything bad inside your village, and the progression of the game requires you to explore and engage in combat with other NPCs, with no opportunity to negotiate or even disengage. Short of deciding when to build what structure and how often to tap the various resource acquisition buttons, you make no actual moral choices. You do what you have to in order to get a bit more plot, and the builder gets pissed at you for it. The only feeling I got was a vague defensiveness. I guess one could just stay in the village and check traps, instead of exploring the world, but that's clearly not what the game wants you to do.
I have though long and hard about what others have loved about this game. Maybe they have better imaginations, writing in their own blank slates in to the copious empty space left by the game's designers? Maybe they have a higher tolerance for grinding out resources? Maybe I am not really human? I still don't know.… Expand