Yu-Gi-Oh! The Falsebound Kingdom
GameCube- Publisher: Konami
- Release Date: Nov 4, 2003
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Cheat Code CentralThe Falsebound Kingdom is almost a prophetic title as this inferior product is forced upon the multitude of loyal supporters that are blind to the deception and exploitation employed by the Yu-Gi-Oh Empire.
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The special attacks look crap and make no sense. How can you possibly electrocute a skeleton? Dry bone doesn't conduct. Someone wins. You're bored. The end.
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Even with relatively few RPGs on the GameCube, Falsebound Kingdom's relatively simple approach isn't that captivating - unless you're a Yu-Gi-Oh fan who is a newbie to the RPG genre. [Jan 2004, p.141]
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What starts out as an interesting idea for a strategy role-playing game (RPG) soon crumbles under the weight of poor design decisions, unintuitive gameplay, and an aesthetic presentation that would have been more at home on the Nintendo Entertainment System than the powerful GameCube.
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Doesn’t even begin to scratch the surface of the GameCube’s capabilities.
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Anyone who doesn't already have an affinity for Yugi, Kaiba, and the rest of the gang will likely be unable to tolerate the game's shoddy graphics and its dull, shallow gameplay.
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All of the elements were there to make this an addictive and challenging title. Instead, it's a slow-paced and confusing jumble.
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Takes a step in the wrong direction by trying to take the popular card game and turn it into a turn based style RPG kind of format.
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There just didn’t seem to be much care put into this title, and if I were a fan of the series, I’d consider this title a slap in the face.
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Please don’t buy this game. Not for your kid, not for you. It’s not worth it. Get them more cards or something. They won’t get anything out of this Yu-Gi-Oh game other than story.
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The Falsebound Kingdom’s boring and slow-paced battle system is its biggest problem, as the bulk of your playtime will be spent fighting. The minimalist presentation also does little to excite the player.
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The game isn't fun, it doesn't require any form of strategy beyond knowing how to complete the objective, the production values are awful, and you spend the majority of it mindlessly pushing the same button repeatedly as you try not to fall asleep.
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Nintendo PowerThe artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]
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Its technical shortcomings are easy to ignore and once you grasp the unique gameplay, it turns out to be quite a lot of fun. Definitely recommended for fans, they're sure to have a ball.
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The plot is still boringly serious and pretentious.
Awards & Rankings
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12
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#12 Most Discussed GameCube Game of 2003
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31
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#31 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 34 out of 54
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Mixed: 10 out of 54
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Negative: 10 out of 54
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PubertH.Jan 2, 2004
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Feb 5, 2022
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Sep 3, 2021