X-Men: The Official Game
GameCube- Publisher: Activision
- Release Date: May 16, 2006
- Also On: PlayStation 2
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X-Men: The Official Game isn't a terrible game, but it's not any good, either. It managed to dip down below mediocre and into the realm of "Why bother?" It's short, uninteresting, and probably won't keep your attention based solely on the fighting, either. It's an odd mishmash that just doesn't work out the way it was supposed to.
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Nintendo PowerTwo-thirds of X-Men: The Official Game is pretty good. Two out of three ain't bad. [July 2006, p.91]
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Everything considered, the gameplay, the graphics, the dialog, the music, make X-Men: The Official Game an officially average game.
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Z-Axis tries to capture the intense, ethically-charged feel of the X-Men films, but ends up with an average brawler and little replay value.
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X-Men: The Official Game is another unfortunate example of a movie-licensed game endeavor that just doesn't execute.
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Nice graphics and smooth gameplay are no substitute for imagination.
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The combat and stage design are substandard in every way, enemy AI is ordinary coin-op fare, and the presentation elements are nowhere near the level we've come to expect from Marvel or Activision.
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It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
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Even the nonsensical story lines would be very easily tolerated if X-Men: The Official Game was any fun, but most of the time, it's not.
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One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
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One of the most commonly know facts to all gamers everywhere is that movie-to-video-game translations are normally pretty bad. The sad thing is that overall, the trend is still continuing and has claimed its latest victim with X-Men: The Official Game.
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Only controlling three characters, no multiplayer of any kind, and reverting to basically a 3rd-person "beat 'em up" is not the way to take this franchise.
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The game's just chunky and sloppy all around, a real waste of a perfectly capable system. If you can buy any version, don't make it this one. Then just go check out the movie instead.
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AceGamezIt's sad to say, but after playing this I spent a good few hours playing Wolverine's Revenge and having more fun in the process - and that game is over three years old!
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While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
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The disappointment comes from the fact that it simply feels average. I left the game feeling like I wanted more, whether it was better visuals, more diverse game play, or simply a fresh helping of innovation.
Awards & Rankings
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34
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25
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#25 Most Discussed GameCube Game of 2006
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User score distribution:
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Positive: 3 out of 10
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Mixed: 4 out of 10
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Negative: 3 out of 10
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May 27, 2016
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EthanR.May 24, 2006
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LuisA.May 17, 2006