WWE WrestleMania X8
GameCube- Publisher: THQ
- Release Date: Jun 9, 2002
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If you don't have the facility to gather at least two other people to your GameCube, then you will not find much fun in Wrestlemania X8.
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As good of a wrestling games as I have seen for any next generation console. In fact it is quite a bit better than most. However if Yuke's would implement their older grappling system, this game would have been unstoppable.
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Electronic Gaming MonthlyAlmost a wrestling fan's dream come true. But there's one thing that's keeping it from achieving greatness: the incredibly dull Create-A-Superstar mode. [August 2002, p.137]
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Game InformerThe AI is bumbling and unbalanced. [August 2002, p.82]
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Best served with 3 mates and a cold beer, great fun and easy to pick up. Only down side is its not the No Mercy many of us had hoped for, and its already out of date which cant really be helped with such a dismal create a wrestler mode.
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The gameplay is just devoid of fun.
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A disappointing game that will have GameCube owners going to their PS2-owning friends houses to play "SmackDown."
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Lacks any great game modes, the controls are wacky at times, the AI needs some major work and the name just doesnt fit.
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Sure, this game offers the most extensive character list ever, but the single player experience here is lackluster and the lousy audio, among other things, drags this game down.
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A great chance to pummel your most hated wrestlers in the face - but it should have been much better. [NGC]
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If nothing else, the experience should last you a while, thanks to the numerous play modes available in WrestleMania X8.
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As much of a wrestling and WWE fan as I am, there were far too many issues and frustrations while playing Wrestlemania X8 for me to enjoy the experience overall.
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Without question, an average game. The lack of moves, so-so CAW mode and other deficiencies certainly don't appeal to wrestling fans of either the Smackdown or AKI camps.
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The lack of a single-player really hurts, and the AI for your computer-controlled partner is atrocious. I just came away wishing for so much more.
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GMR MagazineRatings have cooled and Stone Cold had some run-ins with John Law. This is irrelevant, as wrestling games always sell. [Feb 2003, p.96]
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For all the extras that X8 provides -- the match types and custom belts -- it just doesn't have the core controls I was looking for.
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Single player matches can be fun, except when getting into multi-opponent matches, where the computer decides that you're always the odd-man out. You'll be screaming for blood when it's you versus three opponents.
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netjakIt was a blast to play with friends, but the single player modules really left me wanting a lot more.
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Nintendo PowerIt's got everything wrestling fans want. The sheer number of choices is a good thing. [July 2002, p.146]
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No story line in single mode is another turn off, but multiplayer is a blast.
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Play MagazineIncredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]
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This game is rushed and it truly shows in every aspect. I feel as if Ive been taken back to the days of WCW Nitro and the likes. Please get me out of this Nightmare.
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Feels like a rushed and unpolished version of a game that, while good, will never be able to hold a torch to the original N64 games.
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The only facet of the game that even comes close to satisfying is the abundance of match types.
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It's one of the better wrestling games available on any platform - except for the one unfortunate flaw that it gets sort of old after only a few hours of gametime.
Awards & Rankings
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90
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17
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#17 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 9 out of 23
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Mixed: 11 out of 23
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Negative: 3 out of 23
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May 29, 2021
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Sep 17, 2018
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May 16, 2013