Wario World
GameCube- Publisher: Nintendo
- Release Date: Jun 24, 2003
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Like "Luigi's Mansion," what's there is good. I just wish there was more of it.
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GMR MagazineIt's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]
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Where the game falls down is its length; at around eight hours it's going to take you less than a good weekend session to plough through it, and for £40, frankly that's not good enough. It's "Luigi's Mansion" all over again.
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WW isn't the best platform game on the console, but it has its charm.
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For the most part, Wario World offers little above and beyond the standard 3D platform romp, and what is offered turns out to be very short and repetitive. That's not too say that the game isn't fun while it lasts, because it is -- I just wish there was four times as much to crack.
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Electronic Gaming MonthlyThe levels are tight, fast, and fun - less about aimless exploration and more about reflex-testing action. But on the other hand, I'm a little disappointed that it's so short and simplistic, and that it doesn't take more advantage of the GC's hardware. [July 2003, p.114]
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Equally goofy and strange, but in an unassuming way, it's also good, unpretentious fun.
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It's not bad, it's just too short and without enough substance.
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The game certainly contains a lot of the same Wario charm that makes his GBA appearances so memorable, but the final product is too short and simplistic to hold your attention for more than a day.
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No-one was expecting a heavy, lengthy platformer, but neither the puzzly-jumping nor the fighting has been nurtured enough to shine through, and as it stands Wario World is a missed opportunity; not particularly bad, but certainly not what we'd expect from two of the finest developers in Japan.
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Although the character models and environments are modeled decently, Warios console debut suffers from one of Nintendos worst GameCube texture jobs to date, barring ports.
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No lines are crossed and no boundaries are broken. Good stuff, but still stuff you've seen many times before.
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The fundamental gameplay is so strong and so well executed. But it's over so fast without enough challenge that you can't help but want more. Never before have I found a game that screams rental so loudly.
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The replay value is inexplicably weak, because getting all of the treasures, statue pieces, and rubies is not as complicated as it sounds.
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With some many other superb GameCube titles available, Wario World drops down to the bottom of the library with its below-average visual presentation, far too easy gameplay, and the promise of a great greedy game.
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A rental at best. It's too short, and too repetitive to be a purchase.
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Cheat Code CentralThe relative ease of the control system and derivative gameplay means that you won't be spending time bent over the learning curve. You can dig right in and have yourself a great afternoon's worth of entertainment.
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If there had been more secrets, perhaps some power-ups like the Mario games, and more variety to the action the game would have scored much higher. As it is, Wario World delivers on the action, but falls short when it comes to actual substance.
Awards & Rankings
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59
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13
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#13 Most Discussed GameCube Game of 2003
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9
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#9 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 38 out of 73
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Mixed: 29 out of 73
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Negative: 6 out of 73
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Aug 24, 2019This review contains spoilers, click full review link to view.
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Jul 11, 2017
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Dec 20, 2020