Virtua Quest
GameCube- Publisher: Sega
- Release Date: Jan 19, 2005
- Also On: PlayStation 2
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The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
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Fighting in Virtua Quest turned out to be rather dull. While players can pick up special abilities, most of our fights usually wound up in a button-mashing frenzy.
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Imagine an M-rated RPG set in the Virtua Fighter universe with the real VF combat engine. Until that day comes you'll experience more virtua pain than virtua pleasure with this one.
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Everything about the game feels half-hearted: the bland virtual world, the haphazard integration of the Virtua Fighter characters, and the uninspired environments.
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netjakSadly, it's gotten to the point where you can't even feel sorry for Sega anymore. They've just put out so many bad games, and made so many bad decisions recently, that you realize that if you support them they're just going to parlay that support into something utterly stupid...like this.
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What we are left with is a game without a defined audience, and is really annoying. Maybe they'll make a sequel- a fighting game where you just smack Hayami up and down the street. I'd probably play that.
Awards & Rankings
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71
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35
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#35 Most Discussed GameCube Game of 2005
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47
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#47 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 4 out of 13
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Mixed: 3 out of 13
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Negative: 6 out of 13
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Jul 25, 2016
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SteveW.May 6, 2005This Game sux big Coconuts!!!!
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KammahasseApr 17, 2005I have one thing to say if you like final fantasy crystal chronicles then youll love this.