Tony Hawk's American Wasteland
GameCube- Publisher: Activision
- Release Date: Oct 18, 2005
- Also On: PC, PlayStation 2, Xbox 360
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The thought of pulling a combo across an entire city with no load times is very appealing, but unless you have perfect balance, nimble fingers, and patience, you probably won't pull it off.
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Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
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Play MagazineA free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
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A step up from last year's sequel to "Underground," but it still has its problems.
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With the braindead goals, non-charismatic cast of characters, and relatively limited level list, the game is unfortunately relegated to rental status, with its best points making us reminiscent of the days when you actually had to be good to beat a Tony Hawk game.
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Kudos to Neversoft and Activision for creating an amazing game, the sole competitor in its self-created genre, and curses upon them for distilling it to the point of absurdity.
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Edge MagazineThe title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]
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games(TM)When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
Awards & Rankings
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23
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24
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#24 Most Discussed GameCube Game of 2005
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User score distribution:
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Positive: 11 out of 20
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Mixed: 7 out of 20
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Negative: 2 out of 20
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Feb 28, 2016
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RyanM.Jan 23, 2006
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JonathanG.Dec 31, 2005