TMNT: Mutant Melee
GameCubeBuy Now
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This is an incredibly slapdash and barren game that has absolutely nothing to offer you beyond monotonous, almost-broken fighting mechanics, tiny environments, and a bunch of lame unlockables.
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Nintendo PowerControls are slightly sluggish. [June 2005, p.97]
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The gameplay just seemed so bland and boring that I really don't think I ever enjoyed this game.
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Monotony does not a good game make, in any situation. In a brawling game, it's practically a death knell, a sign of laziness in development and a lack of innovation. And it's one of the key things that kills Mutant Melee before it can even get started.
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Play MagazineIt's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]
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What gets under your skin is that most of the combos are unblockable, and once you are caught in string of moves, you must wait until the move set is over before you can block or counter attack. This can be frustrating on both A.I. and human battles.
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While a fleshed out narrative for each character would be a bit far reaching, what the Adventure mode amounts to is little more than a series of mini-games that are repeated ad nauseam for under an hour per character.
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This is some of the weakest, button-mashy gameplay you'll ever experience.
Awards & Rankings
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77
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33
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#33 Most Discussed GameCube Game of 2005
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User score distribution:
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Positive: 5 out of 10
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Mixed: 1 out of 10
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Negative: 4 out of 10
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Jun 30, 2020This game is a goddamn beautiful game. It is almost as good as Cory in the house on the Nintendo DS
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Sep 16, 2017
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Sep 16, 2017