- Publisher: THQ
- Release Date: Nov 1, 2005
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AceGamezWorth a purchase for sure. Obviously younger audiences are going to enjoy the game more than older players, but for any self-respecting Incredibles fan, the story and the teamwork gameplay is enough to warrant a look.
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As a children's game The Incredibles: Rise of the Underminer succeeds spectacularly. It's a perfect game to plop down your child in front of without having to worry about content or frustration.
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The game sports a good story and solid gameplay with unique abilities for the different characters. It's more enjoyable than the first game and good filler until the second The Incredibles film.
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Nintendo PowerThe graphic quality (especially in the above-ground city) is a step up from that of the initial Incredibles GCN title. [Dec 2005, p.120]
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The in-game graphics aren't amazing but they are very good, almost comparable to the movie but certainly not as good.
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It's a short, simple ride. The Incredibles 2: Rise of the Underminer offers decent fun for younger kids, but the action and puzzles won't challenge older gamers.
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While the game doesn't do much in the way of gameplay, the presentation makes up for it.
Awards & Rankings
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48
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66
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#66 Most Discussed GameCube Game of 2005
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User score distribution:
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Positive: 5 out of 10
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Mixed: 3 out of 10
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Negative: 2 out of 10
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Jun 30, 2014
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EtienneM.Nov 23, 2005