Super Monkey Ball Adventure
GameCube- Publisher: Sega
- Release Date: Aug 1, 2006
- Also On: PlayStation 2
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Game InformerLong story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
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Super Monkey Ball games are popular today partly because of their simplistic nature. They are designed for everybody to enjoy. And yet, Super Monkey Ball Adventure throws all of this out of the window for a half-baked storyline and a hub world separated by load times and marred by technical inconsistencies.
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Super Monkey Ball Adventure is not worth your time, money, or frustration.
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Electronic Gaming MonthlyPlay Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
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The monkeys stick to the comfortable security inside their balls and the platforming stays recognizably formulaic.
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The Story Mode is a joke, and the Challenge Mode and mini-games are mere shells of what's been included in previous adventures. This Monkey Ball got dropped. Hard.
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As any gamer knows, frustration is part of the joy of gaming, but this level of unresponsiveness is something not even the training mini-games on the title can prepare you for. Put that together with poor level signposting and you have an unengaging experience.
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With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
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Edge MagazineIt's just too hard, the physics too capricious, and the tasks too frustrating for words. [Aug 2006, p.85]
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As a game that's now a franchise, I cannot understand why this game was made and after playing it, I'm even more underwhelmed.
Awards & Rankings
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33
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7
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#7 Most Discussed GameCube Game of 2006
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9
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#9 Most Shared GameCube Game of 2006
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User score distribution:
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Positive: 9 out of 14
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Mixed: 2 out of 14
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Negative: 3 out of 14
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Nov 29, 2013
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Sep 16, 2017
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Feb 7, 2017