Star Fox: Assault
GameCube- Publisher: Nintendo
- Release Date: Feb 14, 2005
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While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
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Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
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It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
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Nintendo PowerIt's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
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This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
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netjakHas its ups and downs, but it's easily one of the best hybrid shooters available for the Cube. It doesn't do any one thing excessively well, but rather strikes a good balance between the two genres it wants to straddle.
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Gaming TargetThe controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn't capture the sense of urgency that the SNES and N64 Star Fox titles held.
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Play MagazineI miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
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Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
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A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.
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Recommended and encouraged, even if it is too darn short.
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The physics, the color combinations, the cut-scenes are just flawless.
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What makes this Star Fox even more appealing besides frantically avoiding asteroids and out maneuvering opponents is the outstanding visual presentation. Space never looked so sharp.
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One other distraction to the proceedings is the inane squad chatter that constantly streams in.
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Weekly Famitsu8 / 8 / 7 / 8 - silver [Vol. 846]
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Why did Namco have to mess with the tried-and-tested formula? Subdued and, frankly, disappointing. [GamesMaster]
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A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
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Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
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If you can overlook the minor inadequacies found in the control scheme and don't mind a game that is rather short in terms of length and difficulty, than Star Fox: Assault is certainly a game you'll enjoy!
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While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
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The space missions are an absolute blast, and it seems like the tank missions just screw us out of more flight in the name of diversity.
Awards & Rankings
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47
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4
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#4 Most Discussed GameCube Game of 2005
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5
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#5 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 108 out of 140
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Mixed: 24 out of 140
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Negative: 8 out of 140
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Jun 24, 2015
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Mar 27, 2012
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Sep 5, 2013