Sonic Adventure DX Director's Cut
GameCube- Publisher: Sega
- Release Date: Jun 18, 2003
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Nintendo PowerThe levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
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The additions are nice, yet it's obvious that Sega didn't even try addressing the well-known shortcomings of the Dreamcast game.
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Thrilling and refreshingly buoyant, Sonic Adventure DX-Director's Cut actually justifies '90s nostalgia.
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GMR MagazineThe game alone is worth the price of admission, but this version features an all-new Mission mode that, while fluff, is nonetheless fun, plus 12 entirely cool Sonic games taken wars and all from the Sega Game Gear. [June 2003, p.72]
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netjakA good way for Sega to make up for the whole "we canned the Dreamcast because it wasn't popular in the US, but we had some really good titles on it that the US liked" thing.
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The gameplay has serious setbacks, but possibly the worst part of Sonic Adventure DX is its cut-scenes. Featuring an atrocious English translation and mind-numbingly horrible voice acting, Sonic Adventure will, at best, leave many players embarrassed for Sega, and at worst, leave them disgusted with the game.
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The graphics, while still brilliant in terms of eye candy, simply fail to live up to gamers expectations simply due to bad camera work and a massive dose of framrate droppage.
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The extras are nice but not worth the purchase of a game you already own, especially since the DC version runs smoother.
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TotalGames.netA total disappointment. It certainly has all the bells and whistles that you'd expect, so we have to commend SEGA for that; however, with the quality of the main game being lower that we've come to expect from Sonic's homestead, it's just not enough to justify the asking price.
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Electronic Gaming MonthlyIt doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]
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A deeper, more interesting game than its sequel, but the camera and collision problems hurt the overall experience. [June 2003, p.104]
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Sonic Adventure DX is at its absolute best during the Sonic and Tails segments. Their levels are what you paid the admission price for. The rest are just leftovers.
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The Dreamcast version might not have the fancy new audio and video enhancements but the gameplay is more fluid and ultimately more fun.
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If you've already played the Dreamcast version, these extras definitely aren't worth your money.
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It's a straight port, with a few minor alterations, and in this day and age it just can't stand up to the competition.
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There are so many flaws in execution that can't be ignored, either, from one of the worst camera systems in a 3D game to the fact that Sonic himself catches onto the environment and sometimes comes to a dead stop in mid-sprint.
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Game InformerThe pumped-up graphics look pretty mediocre at best... the game mechanics are bland and simplistic - like the worst of the Genesis era. [May 2003, p.87]
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Maybe this DX is redefining film grammar for videogames. Because in this case, director's cut means the same damn thing, complete with glitches and issues of the first game.
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Sonic and his buddies get hung up on scenery far too often and have trouble hitting what should be solid objects. Characters shouldn't fall through the floor for no reason.
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Play MagazineWhile DX is polished somewhat, the ancillary models reamain in a sad state, the pop-up is rampant, the special effects dated, and the collision detection, sadly, is still far from acceptable. [July 2003, p.78]
Awards & Rankings
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98
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3
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#3 Most Discussed GameCube Game of 2003
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7
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#7 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 225 out of 333
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Mixed: 84 out of 333
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Negative: 24 out of 333
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Aug 4, 2014
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May 20, 2011
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Jun 22, 2011