Smashing Drive
GameCube- Publisher: Namco
- Release Date: Feb 18, 2002
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Just reviewing this game has proven to be an agonizing experience.
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Despite the chaos you can create, everything happens at the same time for the same reasons. There will always be a cop car with its lights on at this corner; that boat will always be there at this time, etc.
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What should be an adrenaline-filled journey through busy city streets ends up being a dull ride, which is hard to believe given the exciting premise.
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Everything about Smashing Drive smacks of laziness.
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Its extremely short life span, accompanied by its lukewarm presentation, ensures that few players will get more than a couple of hours' worth of enjoyment out of the home version.
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If there was actually a sense that Smashing Drive modeled the rubber meeting the road, it might have been interesting.
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It's just so shallow and lacking any kind of noticeable depth.
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Smashing Drive also takes the prize for what maybe the worst soundtrack in the history of videogames. No, this is not an exaggeration.
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Play MagazineA soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]
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It's got graphics befitting of the N64, bizarre music thats a mish-mash of different styles and horribly shallow, agonizingly repetitive gameplay that makes playing the game for five minutes seem like five hours.
Awards & Rankings
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67
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#67 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 1 out of 6
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Mixed: 3 out of 6
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Negative: 2 out of 6
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Jun 19, 2013
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Nov 26, 2012
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KevinA.Jul 24, 2003