Serious Sam: Next Encounter
GameCube- Publisher: Global Star Software
- Release Date: Apr 12, 2004
- Also On: PlayStation 2
Summary:
An abandoned mothership of Sirian origin is sending strange signals from the past, and there's only one man with the guns big enough to investigate: Sam "Serious" Stone. If Mental's forces beat Sam to this powerful time-traveling artifact, it's last call for humanity!
This is serious.
Buy Now
| Rating: | M |
|---|---|
| Developer: | Climax Group |
| Genre(s): | Action, Shooter, First-Person, Sci-Fi |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood and Gore Violence |
| Offline Modes: | Competitive Cooperative |
| Cast | Credit |
|---|---|
| Gareth Lewin | Programmer |
| Chris Hadley | Developmental Director |
| Kevin Nolan | Designer |
| Treena Seymour | Producer |
| Matt Cooper | Assistant Producer |
| Matt Cooper | Lead Artist |
| Mark Davies | Lead Designer |
| Tim Adams | Designer |
| Sam Barlow | Designer |
| James Lane | Designer |
| Dave Owens | Lead Programmer |
| Will Baker | Programmer |
| Leigh Bird | Programmer |
| Paul Grenfell | Programmer |
| Nick Kimberley | Programmer |
| Tony Mack | Programmer |
| Richard Nutman | Programmer |
| Chris Rundell | Assistant Lead Artist |
| Richard Beech | Artist |
| Richard Beech | Technical Artist |
| Adam Comiskey | Artist |
| Simon Cope | Artist |
| Pete Maton | Artist |
| Julio Roman | Artist |
| Rob Wilmot | Artist |
| Rob Wilmot | FMV |
| Duncan Skertchley | Animator |
| Jim Watmough | Animator |
| Greg Cox | FMV |
| Rob Bridgett | Music And SFX |
| Paul Evans | Additional Artist |
| James Brace | Creative Director |
| Matt Wilkinson | Technical Director |
| Matt Simmonds | Music And SFX |
| Jasn Brashill | Additional Artist |
| Phillip Jackson | Additional Artist |
| Kate Wright | Additional Artist |
| Tom Calvin | Music And SFX |
| John Jay Dick | Voice Actor: Serious Sam |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.