RoadKill
GameCube- Publisher: Midway
- Release Date: Oct 30, 2003
- Also On: PC, PC, PlayStation 2
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The overly simplistic gameplay, re-hashed visuals, unbalanced level design, and generic storyline all factor in to make this hybrid of yesteryears best selling, finest games, a low rent middle class knock off. Nevertheless, the sheer visceral excitement of blowing stuff up and witnessing ultra-violent, unapologetically brutal cut-scenes and road rage is hard to deny.
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.
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Gamers who liked the idea of, say, "Twisted Metal Black," but found the execution too quick and snappy to be satisfying, should check out Road Kill, a decidedly more kinetic follower.
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If you live with your mother, smoke pot, watch wrestling, cant vote, and love The Cramps or have a big brother who does, you will likely have a blast with this game. Not only can you get your violence fix by yourself on a Wednesday night, but you and your friends can have fun wrecking each other in the 4-player split-screen.
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Electronic Gaming MonthlyAs a car-combat game, it's passable but not exceptional. As a postacopalyptic "GTA" clone, it falls well short of the mark in terms of story, mission diversity, and replay value. [Nov 2003, p.171]
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This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
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