Resident Evil 0
GameCube- Publisher: Capcom
- Release Date: Nov 12, 2002
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Play MagazineNo Resident Evil has established such gloomy mood as effectively as Resident Evil Zero, which paints every screen with a decadent artistry that is unmatched in its extraordinary detail and inspired darkness. [Dec 2002, p.70]
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Nintendo PowerA captivating and horrifying journey. [Dec 2002, p.211]
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With beautiful graphics and disturbingly realistic audio Resident Evil 0 is probably the best game in the entire series.
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The story fills in most, if not all, of the plot holes from the series and provides a very engaging and entertaining ride.
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Zero's sound effects are mighty impressive.
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Game InformerBy the end of the game, you'll feel physically exhausted by how much content you've absorbed. [Dec 2002, p.124]
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There has been only a handful of times when Ive been absolutely spellbound by a game. Be it for graphics or gameplay or a straight up solid game. In this category of acclaim, I would have to list "Mario 64," "Soul Calibur" (DC), and now Resident Evil: Zero.
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netjakTruly a great game.
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A fantastic achievement and a must buy for any Resident Evil fan. The new gameplay additions may even sway those of you who couldnt get to grips with Remake.
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There is just enough of a story for Resident Evil fans to play the game and find out new information, but there certainly could have been much more in terms of the story.
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Some of the new play elements miss the mark, but overall Zero is a long, rewarding night of fright.
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The messiah RE fans have been prophesising...Do not expect to be sustained eternally however, an experienced gamer will burn through this game which can be completed on lower difficulties in the same amount of time as "Luigis Mansion."
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A worthy addition to the series and a good game.
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About as beautiful a videogame that you are ever going to see. Yes, it even looks better then the remake that came out earlier this year.
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It's still got that old Resi magic and is a great game, but the series is starting to show its age and plod like an old zombie. [GamesMaster]
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As a Resident Evil fanatic, this is probably the best game in the series. Personally, its battling "RE2" to become my favourite RE game of all time.
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The controls will drive you mad, the camera angles will frustrate you, and some of the design ideas will have you wondering what the hell Capcom puts in their water.
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Electronic Gaming MonthlyEven if the game is largely formulaic, Capcom still pulls it off better than anyone else out there. [Jan 2003, p.190]
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The complex inventory and quick enemies might have you screaming, but most of the time its in a good way.
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The control is worse and the puzzles are possibly even more stupefied. That's not cool.
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Visually speaking, Resident Evil 0 is the best-looking game in the series to date. Players can expect photo-realistic environments, smoothly animated characters and creepy lighting effects.
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GMR MagazineThis one is actually a brand new game, with significant changes. [Feb 2003, p.96]
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Where it scores above other games is simply the emotions it inspires.
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The zap system and the loss of item chests (the main difference in this episode) is a welcome addition indeed and makes Resident Evil 0 a definite purchase to any fan of the series.
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Its not quite the game that we have all been hoping for, however the new character switch adds a new element of fun that most of us should enjoy.
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Those who have stuck with the Resident Evil series despite its dogged insistence on not changing its ways will find that Resident Evil 0 still has a lot to offer.
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I didn't find it very scary. Maybe after so many games we're on to its tricks, but there seem to be far less boo! moments than in other RE games.
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The new character swapping system works really well but the new item system is as problematic as the old one.
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The truly frightening part is it's a bit shy of must-have status due to pressing issues with artificial intelligence, item collection, and game balancing.
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As high quality as the series has ever been, with superb dramatic sensibilities, a decent storyline, improved acting, high calibre FMV cutscenes, and some dynamic camera work.
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The game is not incredibly long but still should take about 10-12 hours to beat the first time through.
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It's not quite as pretty as GameCube's "RE," is flawed by the two-character gimmick and still features a screwy inventory system.
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GameNowCreepier than any of the earlier games, and as an exercise in horror, it's terrific. Just get ready for a high frustration factor. [Jan 2003, p.60]
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Cheat Code CentralThe control in RE is completely unforgiving and ruins what should have, could have and would have been a great game.
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The same formula that was once termed as ground-breaking now become tired and old.
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The bottom line is that Resident Evil Zero's title perfectly describes the content and play value of the game itself.
Awards & Rankings
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23
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8
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#8 Most Discussed GameCube Game of 2002
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8
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#8 Most Shared GameCube Game of 2002
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User score distribution:
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Positive: 222 out of 259
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Mixed: 30 out of 259
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Negative: 7 out of 259
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Feb 25, 2014This review contains spoilers, click full review link to view.
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NaomiM.Nov 1, 2004
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Aug 23, 2023Probably my favorite RE, Every mechanic from the original REs was here, improved to perfection.